Blessed Terradon Riders (Fireleech Bolas)
Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Blessed Terradon Riders (Fireleech Bolas) are Lizardmen monster: 4,220 HP across 10 models, armour 15, melee attack 26, melee defence 22, weapon strength 65, range 80 m, missile damage 663 per 10 s for the whole unit. It costs 850 in multiplayer. Unit key wh2_main_lzd_cav_terradon_riders_blessed_1. Patch 9.0.4, from the game's data tables.
Health
422 per model
4,220
Armour
15
Leadership
55
Speed
110
Melee attack
26
Melee defence
22
Weapon strength
52 base + 13 armour-piercing
65
Charge bonus
16
Ranged
Range
80 m
Ammunition
44
Missile damage
11 base + 4 AP, explosion 27 + 11 AP
53
Reload time
8 s
Damage per 10 s
66
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Drop RocksBombardment · Strong vs multiple combatants, Weak vs a single combatant…activeDrop RocksBombardmentStrong vs multiple combatantsWeak vs a single combatantSmall strike areaCooldown 5 s · 1 useCrude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 663 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors) · Lizardmen: Chameleon Stalkers, Blessed Chameleon Stalkers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Feral Stegadon (4.78× slower), Snow Leopard (4.20× slower), Feral Bastiladon (4.12× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold.
Who can field it
- Lizardmen · Hexoatl · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.