Sarmatian buildings
6 building chains of the Sarmatian subculture (Nomadic culture) in the Grand Campaign. Tap one for each level's cost, build time, upkeep, effects, the technology it needs and the units it unlocks.
Horde buildings

Artisans
15 levels · unlocks Onager, Large Onager
Artisans
15 levels · unlocks Onager, Large Onager

Artisans' Yurts
Ruin · 1,000 gold · 1 turn
Wealth: 200 from industry

Carpenter's Yurt (from Artisans' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 300 from industry
Integrity: -2
Fletching I: +5% ammunition for missile unit recruits- Needs technology: Supply 'Acquisition'
Unlocks

Carpenter's Workplace (from Carpenter's Yurt)
Level 2 · 2,500 gold · 3 turns
Wealth: 350 from industry
Integrity: -3
Fletching II: +10% ammunition for missile unit recruits- Needs technology: Extra Military Provisions

Tinkers' Camp (from Carpenter's Workplace)
Level 3 · 4,000 gold · 4 turns
Wealth: 550 from industry
Integrity: -5
Fletching III: +15% ammunition for missile unit recruits- Needs technology: Foreign Siege Experts
Unlocks

Metalworker's Yurt (from Artisans' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 300 from industry
Integrity: -2
Weaponsmithing I: +5% melee damage for all unit recruits- Needs technology: Supply 'Acquisition'

Blacksmith's Workplace (from Metalworker's Yurt)
Level 2 · 2,500 gold · 3 turns
Wealth: 350 from industry
Integrity: -3
Armour smithing I: +5% armour for all unit recruits
Weaponsmithing I: +5% melee damage for all unit recruits- Needs technology: Extra Military Provisions

Outfitter's Camp (from Blacksmith's Workplace)
Level 3 · 4,000 gold · 4 turns
Wealth: 550 from industry
Integrity: -5
Armour smithing II: +10% armour for all unit recruits
Weaponsmithing II: +10% melee damage for all unit recruits- Needs technology: Foreign Siege Experts

Cart Wheeler (from Artisans' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 400 from industry
Wealth: +5% from commercial buildings
Integrity: -2

Cart Maker (from Cart Wheeler)
Level 2 · 2,500 gold · 3 turns
Wealth: 700 from industry
Wealth: +10% from commercial buildings
Integrity: -3- Needs technology: Permanent Migration Society

Wagon Maker (from Cart Maker)
Level 3 · 4,000 gold · 4 turns
Wealth: 1100 from industry
Wealth: +15% from commercial buildings
Integrity: -5- Needs technology: Tributary Freedom

Spinner's Yurt (from Artisans' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 600 from industry
Integrity: -2

Felt Maker (from Spinner's Yurt)
Level 2 · 2,500 gold · 3 turns
Wealth: 1000 from industry
Integrity: -3- Needs technology: Assimilation of Neighbours

Cloth Maker (from Felt Maker)
Level 3 · 4,000 gold · 4 turns
Wealth: 1650 from industry
Integrity: -5- Needs technology: Skilled Hostages

Yurt Maker (from Artisans' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 400 from industry
Integrity: -2
Horde building construction cost: -5%
Growth: +2 when encamped

Yurt Builder (from Yurt Maker)
Level 2 · 2,500 gold · 3 turns
Wealth: 700 from industry
Integrity: -3
Horde building construction cost: -10%
Growth: +4 when encamped- Needs technology: Permanent Migration Society

Royal Yurt Builder (from Yurt Builder)
Level 3 · 4,000 gold · 4 turns
Wealth: 1100 from industry
Integrity: -5
Horde building construction cost: -15%
Growth: +6 when encamped- Needs technology: Skilled Hostages

Community
8 levels · unlocks Noble Acatziri Raiders, Indian Elephants, Shamans of the Eternal Sky
Community
8 levels · unlocks Noble Acatziri Raiders, Indian Elephants, Shamans of the Eternal Sky

Elders' Yurts
Ruin · 2,500 gold · 2 turns
Wealth: 150 from culture
Food consumption: -10
Integrity: +3

Noblemen's Camp (from Elders' Yurts)
Level 1 · 4,000 gold · 4 turns
Wealth: 300 from culture
Food consumption: -20
Integrity: +5
Unlocks

Treasurer (from Noblemen's Camp)
Level 2 · 7,000 gold · 6 turns
Wealth: 550 from culture
Food consumption: -40
Integrity: +10
Sacking income: +10%- Needs technology: Involuntary Obedience

Master of Spoils (from Treasurer)
Level 3 · 11,500 gold · 8 turns
Wealth: 850 from culture
Food consumption: -80
Integrity: +13
Sacking income: +15%- Needs technology: Suppression of Dissidents

Warlord's Yurt (from Noblemen's Camp)
Level 2 · 7,000 gold · 6 turns
Enables agent recruitment: Champions
Wealth: 700 from culture
Food consumption: -40
Integrity: +13- Needs technology: Culling of the Meek

Royal Yurt (from Warlord's Yurt)
Level 3 · 11,500 gold · 8 turns
Enables agent recruitment: Champions
Wealth: 1100 from culture
Food consumption: -80
Integrity: +17- Needs technology: Forceful Integration
Unlocks

Storyteller's Yurt (from Elders' Yurts)
Level 1 · 4,000 gold · 4 turns
Enables agent recruitment: Priests
Wealth: 300 from culture
Food consumption: -20
Integrity: +5
Research rate: +5% (factionwide)
Unlocks

Shaman's Yurt (from Storyteller's Yurt)
Level 2 · 7,000 gold · 6 turns
Enables agent recruitment: Priests
Wealth: 825 from culture
Food consumption: -40
Integrity: +7
Research rate: +10% (factionwide)- Needs technology: Involuntary Obedience

Elder Shaman's Yurt (from Shaman's Yurt)
Level 3 · 11,500 gold · 8 turns
Enables agent recruitment: Priests
Wealth: 850 from culture
Food consumption: -80
Integrity: +9
Research rate: +15% (factionwide)- Needs technology: Network of Informants

Military Recruitment
7 levels · unlocks Steppe Tribespeople, Steppe Bows, Steppe Mounted Brigands, Steppe Mounted Tribespeople, Hunnic Dismounted Warband, Spet Xyon Archers, Sogdian Warriors, Steppe Shield Archers, Uar Archers, Noble Horse Archers, Avar Horde, Hunnic Devil Archers, Steppe Lancers, Hunnic Lancers, Hunnic Devil Cavalry, Noble Steppe Cataphracts, Bosphoran Warriors, Hunnic Ambushers, Yanda Spearmasters, Scirii Warriors, Uar Warriors, Guardians of the Hindu Kush
Military Recruitment
7 levels · unlocks Steppe Tribespeople, Steppe Bows, Steppe Mounted Brigands, Steppe Mounted Tribespeople, Hunnic Dismounted Warband, Spet Xyon Archers, Sogdian Warriors, Steppe Shield Archers, Uar Archers, Noble Horse Archers, Avar Horde, Hunnic Devil Archers, Steppe Lancers, Hunnic Lancers, Hunnic Devil Cavalry, Noble Steppe Cataphracts, Bosphoran Warriors, Hunnic Ambushers, Yanda Spearmasters, Scirii Warriors, Uar Warriors, Guardians of the Hindu Kush

Warriors' Yurts
Ruin · 2,000 gold · 2 turns
Army recruitment capacity: +1- Needs technology: Flexibility of the Horde
Unlocks

Warriors' Camp (from Warriors' Yurts)
Level 1 · 3,000 gold · 3 turns
Food consumption: -20
Army recruitment capacity: +1- Needs technology: Numerical Superiority
Unlocks

Archery Range (from Warriors' Camp)
Level 2 · 5,000 gold · 4 turns
Food consumption: -40
Army recruitment capacity: +2- Needs technology: Massing of Power
Unlocks

Archers' Encampment (from Archery Range)
Level 3 · 8,000 gold · 5 turns
Food consumption: -80
Army recruitment capacity: +2- Needs technology: Traditions of Mobility
Unlocks

Lancers' Training Ground (from Warriors' Camp)
Level 2 · 5,000 gold · 4 turns
Food consumption: -40
Army recruitment capacity: +2- Needs technology: Horse Husbandry
Unlocks

Lancers' Encampment (from Lancers' Training Ground)
Level 3 · 8,000 gold · 5 turns
Food consumption: -80
Army recruitment capacity: +2- Needs technology: Traditions of Mobility
Unlocks

Footmen's Camp (from Warriors' Camp)
Level 2 · 5,000 gold · 4 turns
Food consumption: -30
Army recruitment capacity: +2- Needs technology: Massing of Power
Unlocks

Infantry Encampment (from Footmen's Camp)
Level 3 · 8,000 gold · 5 turns
Food consumption: -60
Army recruitment capacity: +2- Needs technology: Wagon Rafts & Pontoons
Unlocks

Nomadic Settlement
3 levels · unlocks Steppe Levy, Hunnic Mounted Bows, Hunnic Spears, Xionite Spears, Khingilas Khandas, Hephthalite Chargers, Unnigarde, Sogdian Camel Raiders
Nomadic Settlement
3 levels · unlocks Steppe Levy, Hunnic Mounted Bows, Hunnic Spears, Xionite Spears, Khingilas Khandas, Hephthalite Chargers, Unnigarde, Sogdian Camel Raiders

Nomadic Camp
Ruin · 3,000 gold · 2 turns
Tax rate: -5% (all hordes)
Integrity: -1 (all hordes)
Horde growth: +1
Unlocks

Nomadic Host (from Nomadic Camp)
Level 1 · 6,000 gold · 3 turns
Wealth: 475 from subsistence
Tax rate: -5% (all hordes)
Food consumption: -40
Integrity: -1 (all hordes)
Horde growth: +3- Needs technology: Blood Brotherhood
Unlocks

Royal Host (from Nomadic Host)
Level 2 · 9,000 gold · 5 turns
Wealth: 750 from subsistence
Tax rate: -5% (all hordes)
Food consumption: -80
Integrity: -1 (all hordes)
Horde growth: +5
Army recruitment capacity: +1- Needs technology: Systematic Ransacking
Unlocks

Royal Encampment (from Royal Host)
Level 3 · 12,000 gold · 7 turns
Wealth: 1000 from subsistence
Tax rate: -5% (all hordes)
Food consumption: -130
Integrity: -1 (all hordes)
Horde growth: +7
Army recruitment capacity: +1- Needs technology: Methodical Oppression
Unlocks

Community
9 levels
Community
9 levels

Communal Grounds
Ruin · 2,000 gold · 2 turns
Wealth: 200 from commerce

Campfires (from Communal Grounds)
Level 1 · 3,000 gold · 3 turns
Wealth: +5% from animal husbandry buildings
Food: +30 from reserves
Growth: +4 when encamped

Meat Curer (from Campfires)
Level 2 · 5,000 gold · 4 turns
Wealth: +10% from animal husbandry buildings
Food: +40 from reserves
Growth: +7 when encamped- Needs technology: Scourging Raids

Preserved Food Wagons (from Meat Curer)
Level 3 · 8,000 gold · 5 turns
Wealth: +15% from animal husbandry buildings
Food: +50 from reserves
Growth: +10 when encamped- Needs technology: Willful Subjugation

Bartering Grounds (from Communal Grounds)
Level 1 · 3,000 gold · 3 turns
Enables agent recruitment: Spies
Wealth: +5% from industrial buildings
Wealth: 400 from commerce
Integrity: -1

Nomadic Trade Depot (from Bartering Grounds)
Level 2 · 5,000 gold · 4 turns
Enables agent recruitment: Spies
Wealth: +10% from industrial buildings
Wealth: 700 from commerce
Integrity: -2- Needs technology: Willful Subjugation

Nomadic Fairgrounds (from Nomadic Trade Depot)
Level 3 · 8,000 gold · 5 turns
Enables agent recruitment: Spies
Wealth: +15% from industrial buildings
Wealth: 1100 from commerce
Integrity: -4- Needs technology: Tribute in Kind

Wine Trader (from Communal Grounds)
Level 1 · 3,000 gold · 3 turns
Wealth: 275 from commerce
Integrity: +2
Morale training: +5 for all recruits- Needs technology: Systematic Ransacking

Wine Storage Carts (from Wine Trader)
Level 2 · 5,000 gold · 4 turns
Wealth: 400 from commerce
Integrity: +4
Morale training: +10 for all recruits- Needs technology: Organised Extortion

Wine Distributor (from Wine Storage Carts)
Level 3 · 8,000 gold · 5 turns
Wealth: 650 from commerce
Integrity: +6
Morale training: +15 for all recruits- Needs technology: Suzerainty of Nations

Herders
9 levels
Herders
9 levels

Herders' Yurts
Ruin · 1,000 gold · 1 turn
Wealth: 100 from animal husbandry
Food: +40 from animal husbandry

Cattle Herders (from Herders' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 120 from animal husbandry
Additional wealth: +36 from animal husbandry per local fertility level
Food: +20 from animal husbandry
Additional food: +9 per local fertility level
Integrity: -1
Horse breeding I: +5% battle speed for cavalry unit recruits

Cattle Herd (from Cattle Herders)
Level 2 · 2,500 gold · 3 turns
Wealth: 214 from animal husbandry
Additional wealth: +64 from animal husbandry per local fertility level
Food: +30 from animal husbandry
Additional food: +11 per local fertility level
Integrity: -2
Horse breeding II: +10% battle speed for cavalry unit recruits- Needs technology: Invasive Pastoralism

Cattle Pens (from Cattle Herd)
Level 3 · 4,000 gold · 4 turns
Wealth: 350 from animal husbandry
Additional wealth: +100 from animal husbandry per local fertility level
Food: +40 from animal husbandry
Additional food: +14 per local fertility level
Integrity: -3
Horse breeding III: +15% battle speed for cavalry unit recruits- Needs technology: Advanced Agriculture

Goat Herders (from Herders' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 120 from animal husbandry
Additional wealth: +18 from animal husbandry per local fertility level
Food: +55 from animal husbandry
Additional food: +5 per local fertility level
Integrity: -1

Goat Herd (from Goat Herders)
Level 2 · 2,500 gold · 3 turns
Wealth: 200 from animal husbandry
Additional wealth: +30 from animal husbandry per local fertility level
Food: +75 from animal husbandry
Additional food: +7 per local fertility level
Integrity: -2- Needs technology: Livestock Rustling

Goat Pens (from Goat Herd)
Level 3 · 4,000 gold · 4 turns
Wealth: 300 from animal husbandry
Additional wealth: +50 from animal husbandry per local fertility level
Food: +100 from animal husbandry
Additional food: +10 per local fertility level
Integrity: -3- Needs technology: Advanced Agriculture

Shepherds' Camp (from Herders' Yurts)
Level 1 · 1,500 gold · 2 turns
Wealth: 200 from animal husbandry
Additional wealth: +40 from animal husbandry per local fertility level
Food: +30 from animal husbandry
Additional food: +5 per local fertility level
Integrity: -1

Sheep Flock (from Shepherds' Camp)
Level 2 · 2,500 gold · 3 turns
Wealth: 350 from animal husbandry
Additional wealth: +70 from animal husbandry per local fertility level
Food: +40 from animal husbandry
Additional food: +6 per local fertility level
Integrity: -2- Needs technology: Permanent Migration Society

Sheep Pens (from Sheep Flock)
Level 3 · 4,000 gold · 4 turns
Wealth: 550 from animal husbandry
Additional wealth: +110 from animal husbandry per local fertility level
Food: +50 from animal husbandry
Additional food: +7 per local fertility level
Integrity: -3- Needs technology: Livestock Rustling
In the game's own words, from the tables building_levels, building_culture_variants, building_effects_junction, building_units_allowed, building_upgrades_junction and building_level_required_technology_junctions (Steam build 25370302). Wealth is the game's figure before taxes; costs are before skill, technology and difficulty modifiers.