Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Horned Ones unit card

Blessed Horned Ones

Melee cavalry· Cavalry· Tier 4· 48 models at Ultra size

Duel it in the combat calculator →

Blessed Horned Ones are Lizardmen melee cavalry: 8,448 HP across 48 models, armour 100, melee attack 60, melee defence 40, weapon strength 60. It costs 1,600 in multiplayer. Unit key wh2_main_lzd_cav_horned_ones_blessed_0. Patch 9.0.4, from the game's data tables.

Health

176 per model

8,448

top 6% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

100

top 41% of class

Leadership

85

top 12% of class

Speed

78

bottom 33% of class

Melee attack

60

top 1% of class

Melee defence

40

top 25% of class

Weapon strength

19 base + 41 armour-piercing

60

top 9% of class

Charge bonus

43

bottom 46% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 95.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 155.6 damage per second against Chaos Warriors; it lasts 41.3 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (4453.04× faster), Casket of Souls (1310.51× faster), Ironblaster (88.85× faster)

Loses to, at a similar price: Mournfang Cavalry (Great Weapons) (1.05× slower), Knights of the White Wolf (1.02× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.