Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Chameleon Skinks unit card

Blessed Chameleon Skinks

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Duel it in the combat calculator →

Blessed Chameleon Skinks are Lizardmen missile infantry: 5,850 HP across 90 models, armour 30, melee attack 20, melee defence 22, weapon strength 25, range 95 m, missile damage 1,950 per 10 s for the whole unit. It costs 700 in multiplayer. Unit key wh2_main_lzd_inf_chameleon_skinks_blessed_0. Patch 9.0.4, from the game's data tables.

Health

65 per model

5,850

bottom 34% of class

Armour

30

bottom 41% of class

Leadership

58

bottom 41% of class

Speed

48

top 13% of class

Melee attack

20

bottom 31% of class

Melee defence

22

bottom 32% of class

Weapon strength

20 base + 5 armour-piercing

25

bottom 35% of class

Charge bonus

20

top 15% of class

Ranged

Range

95 m

bottom 27% of class

Ammunition

30

top 8% of class

Missile damage

9 base + 4 AP

13

bottom 13% of class

Reload time

6 s

top 6% of class

Damage per 10 s

22

top 49% of class

Attributes

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Skink

    A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Spawn-KinAugmentpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.