Blessed Chameleon Skinks
Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size
Health
65 per model
5,850
Armour
30
Leadership
58
Speed
48
Melee attack
20
Melee defence
22
Weapon strength
20 base + 5 armour-piercing
25
Charge bonus
20
Ranged
Range
95 m
Ammunition
30
Missile damage
9 base + 4 AP
13
Reload time
6 s
Damage per 10 s
22
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Fire Whilst Moving
This unit can fire while on the move.

Skink
A unit with the Skink Attribute will gain the following bonuses if a unit with the Kroxigor Attribute is nearby: Causes Fear

Stalk
This unit can move hidden in any terrain.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Spawn-KinAugmentpassiveSpawn-KinAugmentPassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.