Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skink Oracle unit card

Skink Oracle

Hero· Wizard· 1 model at Ultra size

Comes with The Silence & The Fury(Warhammer II)

Skill tree →Duel it in the combat calculator →

Skink Oracle is Lizardmen hero: 7,528 HP, armour 95, melee attack 39, melee defence 46, weapon strength 450, range 120 m, missile damage 800 per 10 s for the whole unit. It costs 2,150 in the campaign and 1,800 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_lzd_cha_skink_oracle_troglodon_0. Patch 9.0.4, from the game's data tables.

Health

7,528

top 7% of class

Armour

95

top 23% of class

Leadership

65

top 50% of class

Speed

75

top 43% of class

Melee attack

39

bottom 43% of class

Melee defence

46

top 20% of class

Weapon strength

120 base + 330 armour-piercing

450

top 14% of class

Charge bonus

50

top 34% of class

Ranged

Range

120 m

bottom 43% of class

Ammunition

20

bottom 5% of class

Missile damage

100 base + 320 AP, explosion 140 + 80 AP

640

top 1% of class

Reload time

8 s

top 49% of class

Damage per 10 s

800

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Focus InstinctsAugment (Area)active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Skink Oracle skill tree

45 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Skink Oracle's skills

  1. Telepathic Connection
  2. Guerrilla Fighter
  3. Natural Camouflage
  4. Agility of the Lizard
  5. Protection of the Old Ones
  6. Immortality
  7. Mentor
  1. Adroit Specimen
  2. Masterful Scryer
  3. Warding Patterns
  4. Inspiring Conundrum
  1. Minor Blessing of Chotec
  2. Minor Blessing of Quetzl
  3. Minor Blessing of Tepok
  4. Minor Blessing of Huanchi
  5. Minor Blessing of Tlazcotl
  6. Minor Blessing of Itzl
  1. Divinatory Authority
  2. Augury
  3. Venomous Spit
  4. Wild-Eyed
  5. Thick-Skinned
  6. Primeval Roar
  7. Soothsaying
  8. Fervour
  9. Fleet-Footed
  10. Opportunist
  11. Swiftness of Itzl
  1. Fireball
  2. Wyssan's Wildform
  3. Earth Blood
  4. Harmonic Convergence
  5. Flock of Doom
  6. Wind Blast
  7. Evasion
  8. Life Bloom
  9. Wild Heart
  10. Earthing
  11. Magical Reserves
  1. Increase Mobility
  2. Stimulate Growth
  3. Assault Units
  4. Wound
  5. Assault Garrison
  6. Specialist

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.