Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Ancient Salamander unit card

Blessed Ancient Salamander

Monster· Missile Monster· Tier 3· 1 model at Ultra size

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

Blessed Ancient Salamander is Lizardmen monster: 7,092 HP, armour 95, melee attack 32, melee defence 29, weapon strength 365, range 160 m, missile damage 378 per 10 s for the whole unit. It costs 1,050 in multiplayer. It comes with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_mon_ancient_salamander_0_blessed. Patch 9.0.4, from the game's data tables.

Health

7,092

bottom 27% of class

Armour

95

top 27% of class

Leadership

65

bottom 29% of class

Speed

75

top 48% of class

Melee attack

32

bottom 11% of class

Melee defence

29

bottom 15% of class

Weapon strength

115 base + 250 armour-piercing

365

bottom 9% of class

Charge bonus

30

bottom 14% of class

Ranged

Range

160 m

top 44% of class

Ammunition

25

top 44% of class

Missile damage

70 base + 265 AP, explosion 85 + 34 AP

454

top 37% of class

Reload time

12 s

bottom 19% of class

Damage per 10 s

378

bottom 37% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Aura of ImmolationHex (Area) · +20% Weakness to Fire Damagepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 31.3% of the game's 99 monsters units in melee. Per 1,000 gold: 17 damage per second against Chaos Warriors; it lasts 36.8 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (6.59× faster), Exalted Flamer of Tzeentch (3.59× faster), Bastiladon (Solar Engine) (2.47× faster)

Loses to, at a similar price: Beast of Nurgle (2.09× slower), Feral Stegadon (2.00× slower), Great Taurus (1.85× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,050 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.