Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Cold One Spear-Riders unit card

Blessed Cold One Spear-Riders

Melee cavalry· Cold One Spear Cavalry· Tier 3· 48 models at Ultra size

Duel it in the combat calculator →

Blessed Cold One Spear-Riders are Lizardmen melee cavalry: 7,344 HP across 48 models, armour 100, melee attack 36, melee defence 28, weapon strength 48. It costs 1,100 in multiplayer. Unit key wh2_main_lzd_cav_cold_one_spearriders_blessed_0. Patch 9.0.4, from the game's data tables.

Health

153 per model

7,344

top 25% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

100

top 41% of class

Leadership

75

top 42% of class

Speed

80

bottom 48% of class

Melee attack

36

top 42% of class

Melee defence

28

bottom 27% of class

Weapon strength

14 base + 34 armour-piercing, +14 vs large

48

top 34% of class

Charge bonus

40

bottom 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 99.3% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 105.2 damage per second against Chaos Warriors; it lasts 37.6 s against one unit of them.

Beats, at a similar price: Casket of Souls (1323.57× faster), War Wagons (Mortars) (181.94× faster), War Wagons (150.23× faster)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.