Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Umbral Tide (Salamander Hunting Pack) unit card

The Umbral Tide (Salamander Hunting Pack)

Missile infantry· Monstrous Missile Beasts· Tier 3· 32 models at Ultra sizeRegiment of Renown

Comes with The Prophet & The Warlock(Warhammer II)

Duel it in the combat calculator →

The Umbral Tide (Salamander Hunting Pack) are Lizardmen missile infantry: 4,160 HP across 32 models, armour 80, melee attack 32, melee defence 29, weapon strength 46, range 140 m, missile damage 3,040 per 10 s for the whole unit. It costs 1,100 in the campaign and in multiplayer. They come with The Prophet & The Warlock. Unit key wh2_dlc12_lzd_mon_salamander_pack_ror_0. Patch 9.0.4, from the game's data tables.

Health

130 per model

4,160

bottom 13% of class

Armour

80

top 22% of class

Leadership

65

top 41% of class

Speed

70

top 5% of class

Melee attack

32

top 25% of class

Melee defence

29

top 35% of class

Weapon strength

12 base + 34 armour-piercing

46

top 8% of class

Charge bonus

28

top 7% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

18

bottom 20% of class

Missile damage

80 base + 17 AP, explosion 15 + 2 AP

114

top 5% of class

Reload time

12 s

bottom 24% of class

Damage per 10 s

95

top 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.