Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
The Umbral Tide (Salamander Hunting Pack) unit card

The Umbral Tide (Salamander Hunting Pack)

Missile infantry· Monstrous Missile Beasts· Tier 3· 32 models at Ultra sizeRegiment of Renown

Health

130 per model

4,160

bottom 13% of class

Armour

80

top 22% of class

Leadership

65

top 41% of class

Speed

70

top 5% of class

Melee attack

32

top 25% of class

Melee defence

29

top 35% of class

Weapon strength

12 base + 34 armour-piercing

46

top 8% of class

Charge bonus

28

top 7% of class

Ranged

Range

140 m

bottom 44% of class

Ammunition

18

bottom 20% of class

Missile damage

80 base + 17 AP, explosion 15 + 2 AP

114

top 5% of class

Reload time

12 s

top 32% of class

Damage per 10 s

95

top 12% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.