The Umbral Tide (Salamander Hunting Pack)
Missile infantry· Monstrous Missile Beasts· Tier 3· 32 models at Ultra sizeRegiment of Renown
Health
130 per model
4,160
Armour
80
Leadership
65
Speed
70
Melee attack
32
Melee defence
29
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
28
Ranged
Range
140 m
Ammunition
18
Missile damage
80 base + 17 AP, explosion 15 + 2 AP
114
Reload time
12 s
Damage per 10 s
95
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.

Stalk
This unit can move hidden in any terrain.
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.