Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Ancient Stegadon unit card

Blessed Ancient Stegadon

Monster· Missile Monster· Tier 4· 1 model (crew of 5) at Ultra size

Duel it in the combat calculator →

Blessed Ancient Stegadon is Lizardmen monster: 11,371 HP, armour 130, melee attack 35, melee defence 32, weapon strength 480, range 115 m, missile damage 550 per 10 s for the whole unit. It costs 1,900 in multiplayer. Unit key wh2_main_lzd_mon_ancient_stegadon_blessed. Patch 9.0.4, from the game's data tables.

Health

11,371

top 20% of class

Armour

130

top 6% of class

Leadership

75

top 39% of class

Speed

50

bottom 23% of class

Melee attack

35

bottom 16% of class

Melee defence

32

bottom 30% of class

Weapon strength

140 base + 340 armour-piercing, +30 vs large

480

bottom 44% of class

Charge bonus

70

top 9% of class

Ranged

Range

115 m

bottom 22% of class

Ammunition

10

bottom 1% of class

Missile damage

41 base + 14 AP, 8 projectiles per shot

55

bottom 19% of class

Reload time

8 s

top 44% of class

Damage per 10 s

550

top 33% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 68.7% of the game's 99 monsters units in melee. Per 1,000 gold: 14.7 damage per second against Chaos Warriors; it lasts 42.2 s against one unit of them.

Beats, at a similar price: Ancient Stegadon (Engine of the Gods) (3.01× faster), Flamespyre Phoenix (2.97× faster), Thundertusk (2.91× faster)

Loses to, at a similar price: Curs'd Ettin (2.28× slower), Chaos Giant (2.05× slower), Treeman (1.94× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,900 multiplayer gold.

Match-ups people search for: Blessed Ancient Stegadon vs Blessed Stegadon

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.