Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Abbasid Caliphate

Normal, Strong Diplomacy

Starting settlements: Kufah, Basra, Baghdad

Units (81)

#
1Futuwwa (Early)Spear Infantry16010052428291530——333
2Futuwwa (High)Spear Infantry160100102428311530——344
3Futuwwa (Late)Spear Infantry160100152428331530——356
4Rumat al-Futuwwa (Early)Bow Infantry1301005201019103034140398
5Rumat al-Futuwwa (High)Bow Infantry13010010201022103034140404
6Rumat al-Futuwwa (Late)Bow Infantry13010015201027103034140411
7Tabardariyya al-Futuwwa (Early)Axe Infantry16010053316424535——446
8Tabardariyya al-Futuwwa (High)Axe Infantry160100103316485035——452
9Tabardariyya al-Futuwwa (Late)Axe Infantry160100153316485035——459
10Mercenary Kurdish Infantry (Early)Skirmisher140100530312825356875511
11Ghazi (Early)Melee Infantry160100530312825355850511
12'Ayyarun (Early)Melee Infantry160100530312825355850511
13BallistaArtillery40100152511281535105200519
14Ghazi (High)Melee Infantry1601001030313325355850527
15Rammah al-Jund (Early)Spear Infantry160100253434292035——542
16Ghazi (Late)Melee Infantry1601001530314025355850544
17Mushat al-Jund (Early)Melee Infantry160100253031282535——562
18Jamal al-'Urban at-Ta'a (Early)Shock Cavalry80155530312910035——632
19Rammah al-Jund (High)Spear Infantry160100403434312035——635
20Jamal al-'Urban at-Ta'a (High)Shock Cavalry801551030313110035——644
21Jamal al-'Urban at-Ta'a (Late)Shock Cavalry801551530313310035——655
22Mushat al-Jund (High)Melee Infantry160100403031332535——660
23Rumat al-Jund (Early)Bow Infantry13010025301628153539150662
24Jarkhiyyah (Early)Crossbow Infantry13010025301628153548135662
25'Urban at-Ta'a (Early)Shock Cavalry80150530312912035——682
26Jarkhiyyah al-Khayl (Early)Crossbow Cavalry801505303128453548135686
27Mercenary Persian Archers (Early)Bow Infantry1301005303128153539150686
28Mercenary Bedouin Camel Riders (Early)Shock Cavalry801555303129100355850691
29'Urban at-Ta'a (High)Shock Cavalry801501030313112035——694
30Turkman at-Ta'a (Early)Bow Cavalry801505303132453539150696
31Jarkhiyyah al-Khayl (High)Crossbow Cavalry8015010303133453548135702
32'Urban at-Ta'a (Late)Shock Cavalry801501530313312035——705
33Turkman at-Ta'a (High)Bow Cavalry8015010303138453539150712
34Mercenary Bedouin Horsemen (Early)Shock Cavalry80150530312912035——716
35CatapultArtillery40100152511281535200225719
36Jarkhiyyah al-Khayl (Late)Crossbow Cavalry8015015303140453548135719
37Rammah al-Jund (Late)Spear Infantry160100553434332035——727
38Turkman at-Ta'a (Late)Bow Cavalry8015015303143453539150729
39Mushat al-Jund (Late)Melee Infantry160100553031402535——757
40Rumat al-Jund (High)Bow Infantry13010040301633153539150760
41Jarkhiyyah (High)Crossbow Infantry13010040301633153548135760
42Midfa'iyyah (High)Handgunner Infantry11010040301633153570110791
43Fursan Ajnad (Early)Shock Cavalry801502530312910035——792
44Mercenary Khwarazmian LancersShock Cavalry801502530312811035——802
45Turkman Jund Horse Archers (Early)Bow Cavalry8015025303128553539150812
46TrebuchetArtillery40100152511281535350400819
47Rumat al-Jund (Late)Bow Infantry13010055301640153539150845
48Jarkhiyyah (Late)Crossbow Infantry13010055301640153553130845
49Fursan Ajnad (High)Shock Cavalry801504030313110035——885
50Mulazim Horse Archers (High)Bow Cavalry8015040303133553539150910
51Hajabah Ghulam Foot GuardsRanged Melee Infantry12010055363728254039150932
52Bunduqiyyah (Late)Handgunner Infantry13010055301640153570155945
53BombardArtillery40100202511331535350500946
54Naffatun (Early)Naft Thrower321002530312820357650962
55Fursan Ajnad (Late)Shock Cavalry801505530313310035——977
56Mulazim Horse Archers (Late)Bow Cavalry80150553031405535391501,007
57Mamalik as-Sayfiyya (High)Ranged Melee Infantry120100653637332540391501,012
58Naffatun (Late)Naft Thrower3210055303140203576501,057
59Naffatun (High)Naft Thrower3210040303133203576501,060
60CulverinArtillery401002525114015355506001,072
61Mamalik as-Sayfiyya (Late)Ranged Melee Infantry120100753637402540391501,131
62MortarArtillery40100252511401535505001,172
63Fursan Iqta'iyyah (Early)Hybrid Shock Cavalry701505536372815040391501,422
64Fursan Iqta'iyyah (High)Hybrid Shock Cavalry701506536373315540391501,542
65Dariyyah Ghulam Horse ArchersBow Cavalry701805536372810042391501,565
66Great BombardArtillery401002525114015353,0007501,572
67Dariyyah Ghulam LancersHybrid Shock Cavalry701805539372815542391501,665
68Mamalik al-Julban (High)Bow Cavalry701806536373310549391501,679
69Fursan Iqta'iyyah (Late)Hybrid Shock Cavalry701507536374016540391501,691
70Mamalik al-Julban (Late)Bow Cavalry701807536374010549391501,797
71Mamalik al-Khassakiyyah (Early)Hybrid Shock Cavalry801805545462816059391501,816
72Amir al-Jaysh (Early)Command801805543412815552391501,819
73Mamalik al-Qaranisa (High)Hybrid Shock Cavalry701806541423316549391501,829
74Humat al-Khalifah (Early)Command801805545462816059391501,876
75Mamalik al-Khassakiyyah (High)Hybrid Shock Cavalry801806545464017559391501,977
76Mamalik al-Qaranisa (Late)Hybrid Shock Cavalry701807541424017549391501,977
77Amir al-Jaysh (High)Command801806543414017052391501,979
78Humat al-Khalifah (High)Command801806545464017559391502,037
79Mamalik al-Khassakiyyah (Late)Hybrid Shock Cavalry801807545464017559391502,085
80Amir al-Jaysh (Late)Command801807543414017052391502,088
81Humat al-Khalifah (Late)Command801807545464017559391502,145

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (2)

  • Army of Muzaffar · 15 units

    • Amir al-Jaysh (Early)
    • Rammah al-Jund (Early)
    • Rammah al-Jund (Early)
    • Mushat al-Jund (Early)
    • Mushat al-Jund (Early)
    • Mushat al-Jund (Early)
    • Mushat al-Jund (Early)
    • Rumat al-Futuwwa (Early)
    • Rumat al-Futuwwa (Early)
    • Rumat al-Futuwwa (Early)
    • Rumat al-Futuwwa (Early)
    • Dariyyah Ghulam Horse Archers
    • Turkman at-Ta'a (Early)
    • Turkman at-Ta'a (Early)
    • Turkman at-Ta'a (Early)
  • Army of Jamil · 3 units

    • Amir al-Jaysh (Early)
    • Dariyyah Ghulam Lancers
    • Dariyyah Ghulam Lancers

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 7 provinces including the following, either by direct ownership or through tributary statesAl-Iraq, Sawad, Al-Hasa, Erbil, Ninawa, Aleppo, Al-Jazira
  • Research 5 technologies.
  • Maintain 80 units in total.
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Pleasure House, Madrasah, Weaver, Hamam
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 13 provinces including the following, either by direct ownership or through tributary statesAl-Iraq, Sawad, Al-Hasa, Erbil, Ninawa, Aleppo, Al-Jazira, Shammar, Hormuzgan, Hijaz, Yemen, Hadramaut, Oman
  • Construct the 4 following buildingsStronghold, Armoury, Amir's Barracks, Beylik Garrison Quarters
  • Research 10 military technologies.
  • Maintain 150 units in total.

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 22 provinces including the following, either by direct ownership or through tributary statesAl-Iraq, Sawad, Al-Hasa, Erbil, Ninawa, Aleppo, Al-Jazira, Shammar, Hormuzgan, Hijaz, Yemen, Hadramaut, Oman, Tabarestan, Sistan, Palestine, Misr, Tunis, Rif, Granada, Valencia, Alentejo
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.