Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Kingdom of Denmark

Easy, Strong Diplomacy

Starting settlements: Aarhus, Roskilde, Hamburg, Stralsund

Units (53)

#
1Bow Bondir (Early)Bow Infantry1301005201019103031140373
2Gotland Peasant MilitiaMelee Infantry160100152025282030——396
3ScoutsShock Cavalry7015052010296530——402
4Landevaern Spearmen (Early)Spear Infantry160100252428291530——409
5Spear Bondir (High)Spear Infantry160100202728312032——418
6Spear Bondir (Early)Spear Infantry1601001527282920325850421
7Landevaern Infantry (Early)Melee Infantry160100252025282030——429
8Axe Bondir (Early)Melee Infantry1601001523252825325850441
9Axe Bondir (High)Melee Infantry160100202325332532——443
10Brabanzonen VoulgiersPolearm Infantry160100153316303535——449
11Brabanzonen GoedendagShock Infantry160100153016304035——469
12LongbowmenBow Infantry13010025201019103035140479
13Landevaern Spearmen (High)Spear Infantry160100402428311530——502
14Landevaern Infantry (High)Melee Infantry160100402025332030——527
15Spear Huskarls (Early)Spear Infantry160100253434292035——542
16Huskarls (Early)Melee Infantry160100253031282535——562
17Pikemen (High)Pike Infantry160100403018203535——613
18Brabanzonen CrossbowmenCrossbow Infantry13010015301628153548135629
19Castle GuardsPolearm Infantry160100553316374035——630
20Spear Huskarls (High)Spear Infantry160100403434312035——635
21Gotland Merchant FootmenMelee Infantry160100403031332535——660
22Huskarls (High)Melee Infantry160100403031332535——660
23Crossbowmen (Early)Crossbow Infantry13010025301628153548135662
24CatapultArtillery40100152511281535200225719
25Huskarls (Late)Melee Infantry160100653521402535——728
26Gotland BowmenBow Infantry13010040301633153535140730
27Mounted Crossbowmen (High)Crossbow Cavalry8015040301633253548135760
28Crossbowmen (High)Crossbow Infantry13010040301633153548135760
29Pikemen (Late)Pike Infantry140100553624244040——769
30Skjold SpearmenSpear Infantry160100553434332035——777
31Brabanzonen CavalryShock Cavalry80150153031288035——779
32TrebuchetArtillery40100152511281535350400819
33Mounted Crossbowmen (Late)Crossbow Cavalry8015055301640253548135845
34HandgunnersHandgunner Infantry13010055301640153570155945
35BombardArtillery40100202511331535350500946
36Heavy HalberdiersPolearm Infantry140100754422454540——988
37Pavise CrossbowmenCrossbow Infantry130100553021401535551401,047
38CulverinArtillery401002525114015355506001,072
39Noble LongswordsShock Infantry1401001004422545540——1,143
40MortarArtillery40100252511401535505001,172
41Danish Riddere (Early)Shock Cavalry701505536372815040——1,322
42Soldritter (Early)Shock Cavalry701505536372815040——1,322
43General's Bodyguard (Early)Command801505540412815050——1,462
44King's Bodyguard (Early)Command801505540412815050——1,462
45Danish Riddere (High)Shock Cavalry701508536373918040——1,542
46Danish Nobles (High)Shock Cavalry701508536373918040——1,542
47Great BombardArtillery401002525114015353,0007501,572
48Danish Riddere (Late)Shock Cavalry7015010036374619540——1,666
49Danish Nobles (Late)Shock Cavalry7015010036374619540——1,666
50General's Bodyguard (High)Command801508540413918050——1,682
51King's Bodyguard (High)Command801508540413918050——1,682
52General's Bodyguard (Late)Command8018010040414619550——2,006
53King's Bodyguard (Late)Command8018010040414619550——2,006

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (3)

  • Army of Valdemar · 13 units

    • King's Bodyguard (Early)
    • Spear Bondir (Early)
    • Spear Bondir (Early)
    • Spear Bondir (Early)
    • Spear Bondir (Early)
    • Huskarls (Early)
    • Huskarls (Early)
    • Bow Bondir (Early)
    • Bow Bondir (Early)
    • Crossbowmen (Early)
    • Crossbowmen (Early)
    • Danish Riddere (Early)
    • Danish Riddere (Early)
  • Army of Witslaw · 7 units

    • King's Bodyguard (Early)
    • Axe Bondir (Early)
    • Axe Bondir (Early)
    • Gotland Peasant Militia
    • Gotland Peasant Militia
    • Crossbowmen (Early)
    • Crossbowmen (Early)
  • Army of Valdemar · 8 units

    • King's Bodyguard (Early)
    • Spear Bondir (Early)
    • Spear Bondir (Early)
    • Huskarls (Early)
    • Axe Bondir (Early)
    • Axe Bondir (Early)
    • Crossbowmen (Early)
    • Crossbowmen (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 5 provinces including the following, either by direct ownership or through tributary statesSjealand, Jutland, Holstein, Mecklenburg, Vastergotland
  • Research 5 technologies.
  • Maintain 80 units in total.
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Gallows, School, Water-Powered Bellows, Clinic
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 11 provinces including the following, either by direct ownership or through tributary statesSjealand, Jutland, Holstein, Mecklenburg, Vastergotland, Westphalia, Frisia, Greater Poland, Pomerania, Neman, Livonia
  • Construct the 4 following buildingsStronghold, Armoury, Household's Barracks, City Gatehouses
  • Research 10 military technologies.
  • Maintain 150 units in total.

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 20 provinces including the following, either by direct ownership or through tributary statesSjealand, Jutland, Holstein, Mecklenburg, Vastergotland, Westphalia, Frisia, Greater Poland, Pomerania, Neman, Livonia, Northumbria, Mercia, Essex, Sussex, Wessex, Cymru, Lowlands, Highlands, Ireland
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.