
Medieval Kingdoms 1212 AD · 1212 AD
Grand Duchy of Lithuania
Hard, Pagan
Starting settlements: Vilnius
Units (67)
| # | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Militia Spearmen (Early) | Spear Infantry | 160 | 100 | 5 | 24 | 33 | 29 | 15 | 20 | — | — | 338 |
| 2 | Levy Spearmen (High) | Spear Infantry | 160 | 100 | 10 | 24 | 33 | 31 | 15 | 20 | — | — | 350 |
| 3 | Levy Spearmen (Late) | Spear Infantry | 160 | 100 | 15 | 24 | 33 | 33 | 15 | 20 | — | — | 361 |
| 4 | Lithuanian Axemen (Early) | Melee Infantry | 160 | 100 | 5 | 20 | 25 | 28 | 20 | 30 | 58 | 50 | 378 |
| 5 | Militia Crossbowmen (Early) | Crossbow Infantry | 130 | 100 | 5 | 20 | 10 | 19 | 10 | 20 | 48 | 135 | 391 |
| 6 | Lithuanian Axemen (High) | Melee Infantry | 160 | 100 | 10 | 20 | 25 | 33 | 20 | 30 | 58 | 50 | 394 |
| 7 | Lithuanian Axemen (Late) | Melee Infantry | 160 | 100 | 15 | 20 | 25 | 40 | 20 | 30 | 58 | 50 | 411 |
| 8 | Skirmisher Cavalry (Early) | Skirmisher Cavalry | 80 | 150 | 5 | 20 | 25 | 29 | 30 | 30 | 68 | 75 | 458 |
| 9 | Lithuanian Skirmishers (Early) | Skirmisher | 130 | 100 | 5 | 20 | 25 | 29 | 20 | 30 | 68 | 75 | 458 |
| 10 | Skirmisher Cavalry (High) | Skirmisher Cavalry | 80 | 150 | 10 | 20 | 25 | 31 | 30 | 30 | 68 | 75 | 469 |
| 11 | Lithuanian Skirmishers (High) | Skirmisher | 130 | 100 | 10 | 20 | 25 | 31 | 20 | 30 | 68 | 75 | 469 |
| 12 | Skirmisher Cavalry (Late) | Skirmisher Cavalry | 80 | 150 | 15 | 20 | 25 | 33 | 30 | 30 | 68 | 75 | 481 |
| 13 | Zebraci Trabanten Flailmen | Shock Infantry | 160 | 100 | 25 | 30 | 16 | 38 | 40 | 35 | — | — | 492 |
| 14 | Levy Crossbowmen (High) | Crossbow Infantry | 130 | 100 | 10 | 20 | 25 | 22 | 10 | 20 | 48 | 135 | 507 |
| 15 | Levy Crossbowmen (Late) | Crossbow Infantry | 130 | 100 | 15 | 20 | 25 | 27 | 10 | 20 | 48 | 135 | 514 |
| 16 | Mercenary Bohemian Spearmen (Early) | Spear Infantry | 160 | 100 | 25 | 34 | 34 | 29 | 20 | 35 | — | — | 542 |
| 17 | Mercenary Bohemian Infantry (Early) | Melee Infantry | 160 | 100 | 25 | 30 | 31 | 28 | 25 | 35 | — | — | 562 |
| 18 | Mercenary Ushkuiniki (Early) | Melee Infantry | 160 | 100 | 25 | 30 | 31 | 28 | 25 | 35 | — | — | 562 |
| 19 | Ducal Heavy Axemen | Shock Infantry | 140 | 100 | 45 | 38 | 16 | 42 | 45 | 35 | — | — | 615 |
| 20 | Ruthenian Archers (Early) | Bow Infantry | 130 | 100 | 25 | 30 | 16 | 28 | 15 | 35 | 35 | 140 | 632 |
| 21 | Ducal Spearmen (Early) | Spear Infantry | 140 | 100 | 45 | 34 | 39 | 29 | 20 | 35 | — | — | 638 |
| 22 | Mercenary Bohemian Crossbowmen (Early) | Crossbow Infantry | 130 | 100 | 25 | 30 | 16 | 28 | 15 | 35 | 48 | 135 | 662 |
| 23 | Light Horse Archers (High) | Bow Cavalry | 80 | 150 | 10 | 30 | 31 | 22 | 25 | 35 | 39 | 150 | 672 |
| 24 | Ducal Infantry (High) | Melee Infantry | 140 | 100 | 55 | 30 | 31 | 33 | 25 | 35 | — | — | 676 |
| 25 | Light Horse Archers (Late) | Bow Cavalry | 80 | 150 | 15 | 30 | 31 | 27 | 25 | 35 | 39 | 150 | 679 |
| 26 | Spearmen (High) | Spear Infantry | 160 | 100 | 40 | 34 | 39 | 31 | 20 | 35 | — | — | 685 |
| 27 | Tatar Horse Archers | Bow Cavalry | 80 | 150 | 10 | 30 | 31 | 33 | 45 | 35 | 39 | 150 | 702 |
| 28 | Ducal Spearmen (High) | Spear Infantry | 140 | 100 | 55 | 34 | 34 | 31 | 20 | 35 | — | — | 714 |
| 29 | Catapult | Artillery | 40 | 100 | 15 | 25 | 11 | 28 | 15 | 35 | 200 | 225 | 719 |
| 30 | Mercenary Torkil Horse Archers (Early) | Bow Cavalry | 80 | 150 | 15 | 30 | 31 | 28 | 45 | 35 | 39 | 150 | 729 |
| 31 | Ducal Infantry (Late) | Melee Infantry | 140 | 100 | 65 | 30 | 31 | 40 | 25 | 35 | — | — | 757 |
| 32 | Retinue Archers (High) | Bow Infantry | 130 | 100 | 40 | 30 | 16 | 33 | 15 | 35 | 39 | 150 | 760 |
| 33 | County Spearmen | Spear Infantry | 160 | 100 | 55 | 34 | 39 | 33 | 20 | 35 | — | — | 765 |
| 34 | Ducal Spearmen (Late) | Spear Infantry | 140 | 100 | 65 | 34 | 34 | 33 | 20 | 35 | — | — | 777 |
| 35 | Mercenary Cuman Horse Archers (Early) | Bow Cavalry | 80 | 150 | 15 | 33 | 33 | 28 | 55 | 27 | 39 | 150 | 800 |
| 36 | Berendei Lancers (Early) | Shock Cavalry | 80 | 150 | 25 | 30 | 31 | 28 | 110 | 35 | — | — | 802 |
| 37 | Noble Swordsmen | Melee Infantry | 120 | 100 | 55 | 36 | 37 | 28 | 25 | 40 | 58 | 50 | 813 |
| 38 | Trebuchet | Artillery | 40 | 100 | 15 | 25 | 11 | 28 | 15 | 35 | 350 | 400 | 819 |
| 39 | Retinue Horse Archers (Late) | Hybrid Shock Cavalry | 70 | 150 | 25 | 30 | 31 | 40 | 55 | 35 | 39 | 150 | 834 |
| 40 | Retinue Archers (Late) | Bow Infantry | 130 | 100 | 55 | 30 | 16 | 40 | 15 | 35 | 39 | 150 | 845 |
| 41 | Retinue Horse Archers (High) | Hybrid Shock Cavalry | 70 | 150 | 40 | 30 | 31 | 31 | 65 | 35 | 39 | 150 | 849 |
| 42 | Mercenary Cuman Lancers (Early) | Shock Cavalry | 80 | 150 | 5 | 38 | 38 | 28 | 140 | 34 | — | — | 860 |
| 43 | Cossack Cavalry | Shock Cavalry | 80 | 150 | 15 | 35 | 36 | 40 | 155 | 44 | — | — | 896 |
| 44 | Ducal Cavalry (High) | Shock Cavalry | 70 | 150 | 55 | 30 | 31 | 31 | 100 | 35 | — | — | 901 |
| 45 | Dismounted Bajorija (High) | Melee Infantry | 140 | 100 | 65 | 36 | 37 | 33 | 25 | 40 | — | — | 912 |
| 46 | Bombard | Artillery | 40 | 100 | 20 | 25 | 11 | 33 | 15 | 35 | 350 | 500 | 946 |
| 47 | Ducal Crossbowmen (High) | Crossbow Infantry | 110 | 100 | 55 | 30 | 21 | 33 | 15 | 35 | 48 | 135 | 954 |
| 48 | Ducal Cavalry (Late) | Shock Cavalry | 70 | 150 | 65 | 30 | 31 | 33 | 100 | 35 | — | — | 977 |
| 49 | Dismounted Bajorija (Late) | Melee Infantry | 140 | 100 | 75 | 36 | 37 | 40 | 25 | 40 | — | — | 1,031 |
| 50 | Ducal Crossbowmen (Late) | Crossbow Infantry | 110 | 100 | 65 | 30 | 21 | 40 | 15 | 35 | 55 | 140 | 1,037 |
| 51 | Culverin | Artillery | 40 | 100 | 25 | 25 | 11 | 40 | 15 | 35 | 550 | 600 | 1,072 |
| 52 | Noble Cavalry | Shock Cavalry | 70 | 150 | 55 | 36 | 37 | 28 | 80 | 40 | 58 | 50 | 1,107 |
| 53 | Mortar | Artillery | 40 | 100 | 25 | 25 | 11 | 40 | 15 | 35 | 50 | 500 | 1,172 |
| 54 | Bogatyri (Early) | Shock Cavalry | 70 | 150 | 45 | 36 | 37 | 28 | 150 | 40 | — | — | 1,213 |
| 55 | Ruthenian Boyars | Shock Cavalry | 70 | 150 | 55 | 36 | 37 | 28 | 120 | 40 | — | — | 1,222 |
| 56 | General's Bodyguard (Early) | Command | 80 | 150 | 55 | 40 | 41 | 28 | 120 | 50 | — | — | 1,472 |
| 57 | Grand Duke's Bodyguard (Early) | Command | 80 | 150 | 55 | 40 | 41 | 28 | 120 | 50 | — | — | 1,472 |
| 58 | Bajorija | Shock Cavalry | 70 | 150 | 75 | 36 | 37 | 33 | 140 | 40 | 58 | 50 | 1,526 |
| 59 | Lithuanian Knights (High) | Shock Cavalry | 70 | 150 | 85 | 36 | 37 | 39 | 180 | 40 | — | — | 1,542 |
| 60 | Great Bombard | Artillery | 40 | 100 | 25 | 25 | 11 | 40 | 15 | 35 | 3,000 | 750 | 1,572 |
| 61 | Smolensk Boyars | Shock Cavalry | 70 | 150 | 75 | 36 | 37 | 40 | 165 | 40 | — | — | 1,591 |
| 62 | Zebraci Vozova Hradba | War Wagon | 32 | 150 | 55 | 30 | 91 | 36 | 60 | 35 | 50 | 110 | 1,650 |
| 63 | Polish-Lithuanian Bajorija | Shock Cavalry | 70 | 150 | 100 | 36 | 37 | 46 | 195 | 40 | — | — | 1,666 |
| 64 | General's Bodyguard (High) | Command | 80 | 150 | 85 | 40 | 41 | 39 | 180 | 50 | — | — | 1,682 |
| 65 | Grand Duke's Bodyguard (High) | Command | 80 | 150 | 85 | 40 | 41 | 39 | 180 | 50 | — | — | 1,682 |
| 66 | General's Bodyguard (Late) | Command | 80 | 150 | 100 | 40 | 41 | 46 | 195 | 50 | — | — | 1,806 |
| 67 | Grand Duke's Bodyguard (Late) | Command | 80 | 150 | 100 | 40 | 41 | 46 | 195 | 50 | — | — | 1,806 |
Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.
Starting armies (1)
Army of Ringaudas · 14 units
Victory conditions
Success
- Survive until the following date: 1260 AD
- Control 20 settlements (either by direct ownership or through tributary states).
- Defeat 1 different factions by capturing or razing their last remaining settlement.Teutonic Order
- Defeat 1 different factions by capturing or razing their last remaining settlement.Yotvingians
- Maintain control of 3 provinces including the following, either by direct ownership or through tributary statesLithuania, Neman, Livonia
- Research 5 technologies.
- Maintain 80 units in total.
- Eliminate a general belonging to the following faction in battleTeutonic Order
- Eliminate a general belonging to the following faction in battleYotvingians
- At the end of your turn, have an income of at least 10,000 talents.
Cultural Victory
- Survive until the following date: 1280 AD
- Control 25 settlements (either by direct ownership or through tributary states).
- Maintain sovereignty over 10 tributary states.
- Have a defensive or military alliance with 10 factions.
- maintain trade with n factions
- Hold at least one settlement in 20 provinces in which your religion is dominant.
- at least x public order in all provinces
- Construct the 5 following buildingsMetropolis, Brothel, School, Weaver, Saint Lazarus Chapter House
- Research 10 civil technologies.
- have at least x money
- Produce the following amount of wealth from all buildings: 50,000
Military Victory
- Survive until the following date: 1280 AD
- Reach Imperium Level 5.
- Control 50 settlements (either by direct ownership or through tributary states).
- Defeat 10 different factions by capturing or razing their last remaining settlement.
- Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesLithuania, Neman, Livonia, Pomerania, Greater Poland, Silesia, Lesser Poland, Halychyna, Moldavia, Kievshchina, Yedisan, Crimea
- Construct the 4 following buildingsStronghold, Armoury, Hospitaller Chapter House, Templar Chapter House
- Research 10 military technologies.
- Maintain 150 units in total.
Divine Triumph
- Survive until the following date: 1300 AD
- Reach Imperium Level 7.
- Control 75 settlements (either by direct ownership or through tributary states).
- Hold at least one settlement in 30 provinces in which your religion is dominant.
- Maintain control of 22 provinces including the following, either by direct ownership or through tributary statesLithuania, Neman, Livonia, Pomerania, Greater Poland, Silesia, Lesser Poland, Halychyna, Moldavia, Kievshchina, Yedisan, Crimea, Donets, Povolzhe, Circassia, Alania, Khazaria, Ryazanshina, Lower Volga, Volga-Bulgaria, Yayik, Mangyshlak
- Research 20 technologies.
- Maintain 200 units in total.
- have at least x money
- At the end of your turn, have an income of at least 50,000 talents.