Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Kingdom of Makuria

Hard, Isolated

Starting settlements: Dongola, Massawa

Units (46)

#
1Nubian Spear Tribesmen (Early)Spear Infantry16010052428291520——301
2Nubian Spear Tribesmen (High)Spear Infantry160100102428311520——312
3Sudanese Spear Tribesmen (Late)Spear Infantry160100152428331520——324
4Nubian SlingersSlinger1301005202519102040140441
5Sudanese Slingers (High)Slinger13010010202522102040140447
6Beja TribesmenSkirmisher160100134342920356875487
7Nubian Frontier GuardsmenMelee Infantry160100530312935355850491
8Mercenary Afar TribesmenSkirmisher160100134342810356875507
9Mercenary Beja TribesmenSkirmisher160100134342810356875507
10Mercenary Bukna WarbandSkirmisher160100130312825355850507
11BallistaArtillery40100152511281535105200519
12Arab Infantry (Early)Melee Infantry140100253031282535——529
13Bukna WarbandMelee Infantry160100133312830375850541
14Nubian Quilted Spearmen (Early)Spear Infantry160100253434292035——542
15Beja BowmenBow Infantry1301005301619153539150556
16Nubian Quilted Spearmen (High)Spear Infantry160100303434312035——576
17Nubian Quilted Infantry (Early)Melee Infantry1601002530312825355850587
18Nubian Light Cavalry (Early)Skirmisher Cavalry80150530312955356875591
19Sudanese Footmen (High)Melee Infantry1601003030313135355850601
20Nubian Light Cavalry (High)Skirmisher Cavalry801501030313155356875602
21Sudanese Light Cavalry (Late)Skirmisher Cavalry801501530313355356875614
22Arab Infantry (High)Melee Infantry140100403031332535——626
23Sudanese Quilted Spearmen (Late)Spear Infantry160100353434332035——636
24Mercenary Beja Camel RidersShock Cavalry801555303129100356875691
25Mercenary Bedouin Camel Riders (Early)Shock Cavalry801555303129100355850691
26Sudanese Kaskara SwordsmenMelee Infantry1601003530314325355850701
27Mercenary Bedouin Horsemen (Early)Shock Cavalry80150530312912035——716
28CatapultArtillery40100152511281535200225719
29Beja Camel RidersShock Cavalry801555333129105376875724
30Arab Infantry (Late)Melee Infantry140100553031402535——724
31Nubian Archers (Early)Bow Infantry1301005303119254445140763
32Nubian Archers (High)Bow Infantry13010010303122254445140770
33Sudanese Archers (Late)Bow Infantry13010015303127254445140776
34Arab Horsemen (Early)Shock Cavalry70150253031288035——779
35TrebuchetArtillery40100152511281535350400819
36Arab Horsemen (High)Shock Cavalry70150403031338035——876
37BombardArtillery40100202511331535350500946
38Arab Horsemen (Late)Shock Cavalry70150553031408035——974
39Nubian KnightsShock Cavalry70150253637331404058501,182
40Alodian Heavy CavalryShock Cavalry701653036373314040——1,298
41Nubian BucellariiShock Cavalry80150254041291405068751,302
42Sudanese ShaykhsShock Cavalry701654536373314040——1,398
43Sudanese Heavy Cavalry (High)Shock Cavalry701655036373918040——1,467
44Sudanese Heavy Cavalry (Late)Shock Cavalry701655536373313040——1,484
45Nubian Bodyguards (High)Command80165554041361405068751,569
46Sudanese Bodyguards (Late)Command801807540413914050——1,871

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (1)

  • Army of Daueid · 12 units

    • Nubian Bucellarii
    • Nubian Spear Tribesmen (Early)
    • Nubian Spear Tribesmen (Early)
    • Bukna Warband
    • Bukna Warband
    • Nubian Archers (Early)
    • Nubian Archers (Early)
    • Nubian Archers (Early)
    • Nubian Archers (Early)
    • Alodian Heavy Cavalry
    • Alodian Heavy Cavalry
    • Nubian Knights

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesNubia, Medri Bahri, Axum, Yemen
  • Research 5 technologies.
  • Maintain 80 units in total.
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Songojimar's Palace, School, Weaver, Hamam
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesNubia, Medri Bahri, Axum, Yemen, Nile Delta, Red Sea, Misr, Matruh, Cyrenaica, Al-Wahat
  • Construct the 4 following buildingsStronghold, Armoury, Songoj's Barracks, City Gatehouses
  • Research 10 military technologies.
  • Maintain 150 units in total.

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 22 provinces including the following, either by direct ownership or through tributary statesNubia, Medri Bahri, Axum, Yemen, Nile Delta, Red Sea, Misr, Matruh, Cyrenaica, Al-Wahat, Surt, Tripoli, Madayinin, Fezzan, Ghadames, Tunis, Al-Mahdiya, Qusantina, Al-Jaza'ir, Biskra, Rif, Atlas
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.