Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Almohad Caliphate

Hard, Numerous Enemies

Starting settlements: Valencia, Badajoz, Palma, Biskra, Granada, Murcia, Seville, Marrakesh, Algiers, Cordoba

Units (86)

#
1Hushud (Early)Spear Infantry16010052428291530——333
2Hushud (High)Spear Infantry160100102428311530——344
3Hushud (Late)Spear Infantry160100152428331530——356
4Rumat al-Hushud (Early)Bow Infantry1301005201019102034140366
5Rumat al-Hushud (High)Bow Infantry13010010201022102034140372
6Rumat al-Hushud (Late)Bow Infantry13010015201027102034140379
7Maghrebi Tribesmen (Early)Skirmisher140100530312935356875491
8Murabitun (Early)Spear Infantry16010053734292537——499
9Maghrebi Tribesmen (High)Skirmisher1401001030313135356875502
10Qadhifi (Early)Slinger1301005202519153240140503
11Mushat al-AbidSpear Infantry16010053439292035——503
12Murabitun (High)Spear Infantry160100103734312537——511
13Ghuzat (Early)Melee Infantry160100530312825355850511
14Maghrebi Tribesmen (Late)Skirmisher1401001530313335356875514
15BallistaArtillery40100152511281535105200519
16Murabitun (Late)Spear Infantry160100153734332537——523
17Ghuzat (High)Melee Infantry1601001030313325355850527
18Mashshain al-Hasham (Early)Melee Infantry140100253031282535——529
19Ghuzat (Late)Melee Infantry1601001530314025355850544
20Abid al-Makhzan (Early)Spear Infantry140100540402920406875585
21Abid SkirmishersSkirmisher130100530312925356875591
22Abid al-Makhzan (High)Spear Infantry1401001040403120406875597
23Abid al-Makhzan (Late)Spear Infantry1401001540403320406875608
24Mushat al-'Uluj (High)Pike Infantry140100403031203535——626
25Zanata al-Khayl (Early)Skirmisher Cavalry80150530312965446875638
26Zanata al-Khayl (High)Skirmisher Cavalry801501030313165446875650
27Zanata al-Khayl (Late)Skirmisher Cavalry801501530313365446875661
28Tuareg Camel Riders (Early)Shock Cavalry80155530362910035——669
29Tuareg Camel Riders (High)Shock Cavalry801551030363110035——681
30Rumat Maghribi (Early)Bow Infantry1301005303128153539150686
31Tuareg Camel Riders (Late)Shock Cavalry801551530363310035——693
32Mashshain al-Andalusi (High)Melee Infantry140100403031332535——693
33Hashiya as-Shuyukh (Early)Pike Infantry120100254040162040——700
34Rumat Maghribi (High)Bow Infantry13010010303133153539150702
35Mushat al-'Uluj (Late)Pike Infantry140100553031264035——711
36Must'arab al-JundSpear Infantry160100553434292035——717
37CatapultArtillery40100152511281535200225719
38Rumat Maghribi (Late)Bow Infantry13010015303140153539150719
39Jarkhiyyah Andalusi (Early)Crossbow Infantry1301005303128203748135729
40Jarkhiyyah Andalusi (High)Crossbow Infantry13010010303133203753130746
41'Urban al-Khayl (Early)Shock Cavalry80150533312912537——749
42Murtaziqa al-Khayl (Early)Shock Cavalry701502530312910035——759
43'Urban al-Khayl (High)Shock Cavalry801501033313112537——761
44Jarkhiyyah Andalusi (Late)Crossbow Infantry13010015303140203753130763
45'Urban al-Khayl (Late)Shock Cavalry801501533313312537——773
46Jarkhiyyah al-Khayl Andalusi (Early)Crossbow Cavalry8015025303128503748135786
47Murtaziqa al-Ghuzziyyun (Early)Bow Cavalry7015025303128553539150789
48Midfa'iyyah al-Gharnatah (High)Handgunner Infantry11010040301633153570110791
49Mashshain al-Andalusi (Late)Melee Infantry140100553031402535——791
50Hashiya as-Shuyukh (High)Pike Infantry120100404040202540——797
51Jarkhiyyah Mudara'un al-Andalusi (High)Crossbow Infantry13010040301633203753130803
52TrebuchetArtillery40100152511281535350400819
53Jarkhiyyah Mudara'un al-Andalusi (Early)Crossbow Infantry13010045351628203748135823
54Mushat Jundi al-Nasara (Early)Melee Infantry120100553637322540——842
55Murtaziqa al-Khayl (High)Shock Cavalry701504030313110035——851
56Jarkhiyyah al-Khayl Andalusi (High)Crossbow Cavalry8015040303133503748135883
57Murtaziqa al-Ghuzziyyun (High)Bow Cavalry7015040303133553539150886
58Hashiya as-Shuyukh (Late)Pike Infantry120100554040263040——895
59Murtaziqa al-Khayl (Late)Shock Cavalry701505530313310035——944
60Bunduqiyyah al-Gharnatah (Late)Handgunner Infantry13010055301640153570155945
61BombardArtillery40100202511331535350500946
62Jarkhiyyah al-Khayl Andalusi (Late)Crossbow Cavalry8015055303140503748135981
63Murtaziqa al-Ghuzziyyun (Late)Bow Cavalry7015055303140553539150984
64Mushat Jundi al-Nasara (High)Melee Infantry120100853637382540——1,022
65CulverinArtillery401002525114015355506001,072
66Jarkhiyyah Mudara'un al-Andalusi (Late)Crossbow Infantry130100553021402037551401,091
67Mushat Jundi al-Nasara (Late)Melee Infantry1201001003637432540——1,116
68HuffazShock Cavalry70150253637281504068751,137
69MortarArtillery40100252511401535505001,172
70Shaykh al-Ghuzat (High)Shock Cavalry70150403637331504068751,254
71Jund al-Nasara (Early)Shock Cavalry601505536372815040——1,278
72Caliph Muhammad al-NasirShock Cavalry80150254041281505068751,312
73Abid al-Makhzan al-KhaylShock Cavalry80150254041281505068751,312
74Qa'id al-Asakir (Early)Command80150254041281505068751,312
75Farfanes (Early)Shock Cavalry701505536372815040——1,322
76Shaykh al-Ghuzat (Late)Shock Cavalry70150553637401504068751,347
77Nobat al-Jandariya (High)Shock Cavalry80150404041331555068751,449
78Qa'id al-Asakir (High)Command80150404041331555068751,449
79Batana Ar-RumShock Cavalry801505540412815050——1,462
80Jund al-Nasara (High)Shock Cavalry601508536373315540——1,499
81Great BombardArtillery401002525114015353,0007501,572
82Nobat al-Jandariya Late)Shock Cavalry80150554041401655068751,577
83Qa'id al-Asakir (Late)Command80150554041401655068751,577
84Jund al-Nasara (Late)Shock Cavalry6015010036374016540——1,623
85Batana al-Maluyyun (High)Shock Cavalry801508540413315550——1,739
86Batana al-Maluyyun (Late)Shock Cavalry8015010040414016550——1,863

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (4)

  • Army of Muhammad · 17 units

    • Abid al-Makhzan al-Khayl
    • Murabitun (Early)
    • Murabitun (Early)
    • Murabitun (Early)
    • Ghuzat (Early)
    • Ghuzat (Early)
    • Ghuzat (Early)
    • Rumat Maghribi (Early)
    • Rumat Maghribi (Early)
    • Rumat Maghribi (Early)
    • Maghrebi Tribesmen (Early)
    • Maghrebi Tribesmen (Early)
    • Maghrebi Tribesmen (Early)
    • Jund al-Nasara (Early)
    • Jund al-Nasara (Early)
    • Murtaziqa al-Ghuzziyyun (Early)
    • Murtaziqa al-Ghuzziyyun (Early)
  • Army of Abd al-Wahid · 9 units

    • Qa'id al-Asakir (Early)
    • Rumat al-Hushud (Early)
    • Rumat al-Hushud (Early)
    • Thagriyyun al-Maghribi (Early)
    • Thagriyyun al-Maghribi (Early)
    • Thagriyyun al-Maghribi (Early)
    • Thagriyyun al-Maghribi (Early)
    • Ghuzat Maghribi al-Khayl (Early)
    • Ghuzat Maghribi al-Khayl (Early)
  • Army of Muhammad · 11 units

    • Abid al-Makhzan al-Khayl
    • Mashshain al-Hasham (Early)
    • Mashshain al-Hasham (Early)
    • Jarkhiyyah Andalusi (Early)
    • Jarkhiyyah Andalusi (Early)
    • Fursan Andalusi
    • Fursan Andalusi
    • 'Urban al-Khayl (Early)
    • 'Urban al-Khayl (Early)
    • Zanata al-Khayl (Early)
    • Zanata al-Khayl (Early)
  • Army of Uthman · 14 units

    • Abid al-Makhzan al-Khayl
    • Must'arab al-Jund
    • Must'arab al-Jund
    • Hashiya as-Shuyukh (Early)
    • Hashiya as-Shuyukh (Early)
    • Abid al-Makhzan (Early)
    • Abid al-Makhzan (Early)
    • Jarkhiyyah Andalusi (Early)
    • Jarkhiyyah Andalusi (Early)
    • 'Urban al-Khayl (Early)
    • 'Urban al-Khayl (Early)
    • Zanata al-Khayl (Early)
    • Zanata al-Khayl (Early)
    • Zanata al-Khayl (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Crown of Aragon
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Kingdom of Castile
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Kingdom of Navarre
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Kingdom of Portugal
  • Maintain control of 9 provinces including the following, either by direct ownership or through tributary statesAtlas, Rif, Al-Jaza'ir, Granada, Murcia, Valencia, Cordoba, Andalusia, Estremadura
  • Research 5 technologies.
  • Maintain 80 units in total.
  • Eliminate a general belonging to the following faction in battleCrown of Aragon
  • Eliminate a general belonging to the following faction in battleKingdom of Castile
  • Eliminate a general belonging to the following faction in battleKingdom of Navarre
  • Eliminate a general belonging to the following faction in battleKingdom of Portugal
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Pleasure House, Madrasah, Weaver, Hamam
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 14 provinces including the following, either by direct ownership or through tributary statesAtlas, Rif, Al-Jaza'ir, Tunis, Granada, Murcia, Valencia, Cordoba, Andalusia, Estremadura, Aragon, Castilla la Nueva, Navarre, Alentejo
  • Construct the 4 following buildingsStronghold, Armoury, Amir's Barracks, Amirate Garrison Quarters
  • Research 10 military technologies.
  • Maintain 150 units in total.
  • ensure factions have no military presenceMarinid Sultanate

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 23 provinces including the following, either by direct ownership or through tributary statesAtlas, Rif, Al-Jaza'ir, Tunis, Granada, Murcia, Valencia, Cordoba, Andalusia, Estremadura, Aragon, Castilla la Nueva, Navarre, Alentejo, Tripoli, Cyrenaica, Nile Delta, Misr, Palestine, Damascus, Aleppo, Ninawa, Al-Iraq
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.