Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Empire of Nicaea

Normal, Hostile Neighbours

Starting settlements: Dorylaion, Rhodes, Smyrna, Nicaea

Units (99)

#
1Vigla (Early)Spear Infantry16010052428291530——333
2Vigla (High)Spear Infantry160100102428311530——344
3Vigla (Late)Spear Infantry160100152428311530——351
4Toxotai (Early)Bow Infantry1301005201019102034140366
5Toxotai (High)Bow Infantry13010010201022102034140372
6Toxotai (Late)Bow Infantry13010015201027102034140379
7Peltastai (Early)Skirmisher130100520252920306875458
8Mercenary Anatolian Spearmen (Early)Spear Infantry16010053434292035——466
9Peltastai (High)Skirmisher1301001020253120306875469
10Peltastai (Late)Skirmisher1301001520253320306875481
11Menavlatoi (Early)Pike Infantry140100153031163035——495
12Akritai (Early)Skirmisher140100530312825356875511
13Gasmouloi (Early)Skirmisher140100530312825356875511
14BallistaArtillery40100152511281535105200519
15Gasmouloi (High)Skirmisher1401001030313325356875527
16Tzakones (High)Skirmisher1401001030313325356875527
17Mercenary Anatolian Infantry (Early)Melee Infantry160100153031282535——529
18Scoutatoi Spearmen (Early)Spear Infantry160100253434292035——542
19Gasmouloi (Late)Skirmisher1401001530314025356875544
20Tzakones (Late)Skirmisher1401001530314025356875544
21Scoutatoi Swordsmen (Early)Melee Infantry160100253031282535——562
22Menavlatoi (Late)Pike Infantry160100253031264035——582
23Menavlatoi (High)Pike Infantry160100203031203535——589
24Hippoakritai (Early)Skirmisher Cavalry80150530312955356875591
25Hippoalmoughavares (High)Skirmisher Cavalry801501030312955356875597
26Hippotzakones (High)Skirmisher Cavalry801501030313155356875602
27Hippoalmoughavares (Late)Skirmisher Cavalry801501530312955356875604
28Hippotzakones (Late)Skirmisher Cavalry801501530313355356875614
29Italikon (Early)Crossbow Infantry11010025301628153548135619
30Tzangratoroi (Early)Crossbow Infantry13010015301628153548135619
31Megaloallagitai Spearmen (High)Spear Infantry160100403434312035——635
32Mercenary Almogavares (Early)Skirmisher140100538382835346875645
33Tzangratoroi (High)Crossbow Infantry13010020301633153553130646
34Megaloallagitai Swordsmen (High)Melee Infantry160100403031332535——660
35Akritai ToxotesBow Infantry13010025301628153539150662
36Hippotourkopouloi (Early)Bow Cavalry801505303128453539150686
37Mercenary Turkoman Archers (Early)Bow Infantry1301005303128153539150686
38Tzangratoroi (Late)Crossbow Infantry13010025301640153555140687
39Mercenary Turkoman Horse Archers (Early)Bow Cavalry801505303132453539150696
40Hippotourkopouloi (High)Bow Cavalry8015010303133453539150702
41CatapultArtillery40100152511281535200225719
42Skythikoi (Early)Bow Cavalry801505303132503739150719
43Hippotourkopouloi (Late)Bow Cavalry8015015303140453539150719
44Mercenary Turkoman Lancers (Early)Shock Cavalry80150530312813035——726
45Megaloallagitai Spearmen (Late)Spear Infantry160100553434332035——727
46Skythikoi (High)Bow Cavalry8015010303138503739150736
47Skythikoi (Late)Bow Cavalry8015015303143503739150753
48Megaloallagitai Swordsmen (Late)Melee Infantry160100553031402535——757
49Megaloallagitai Toxotes (High)Bow Infantry13010040301633153539150760
50Hippotoxotai (Early)Hybrid Shock Cavalry7015025303129753539150769
51Koursores (Early)Shock Cavalry801502530312910035——792
52Mercenary Cuman Horse Archers (Early)Bow Cavalry8015015333328552739150800
53Massagetoi (Early)Hybrid Shock Cavalry8015025303129803739150816
54TrebuchetArtillery40100152511281535350400819
55Latinikon GhantzophoroiPolearm Infantry140100853316454535——827
56Cheirosiphonatores (Early)Greek Fire Thrower321004530162820358050829
57Mercenary Genoese Crossbowmen (Early)Crossbow Infantry13010025331828253448135837
58Megaloallagitai Toxotes (Late)Bow Infantry13010055301640153539150845
59Mercenary Cuman Lancers (Early)Shock Cavalry80150538382814034——860
60Hippotoxotai (High)Hybrid Shock Cavalry7015040303131753539150861
61Megaloallagitai (High)Shock Cavalry801504030312910035——880
62Italikon (High)Crossbow Infantry11010040302133153553130904
63Massagetoi (High)Hybrid Shock Cavalry8015040303131803739150908
64Cheirosiphonatores (High)Greek Fire Thrower321005530163320358050910
65Englinovarangoi (Early)Shock Infantry140100554826424550——917
66Vardardiotai (Early)Melee Infantry140100554041282550——922
67Italikon (Late)Crossbow Infantry11010040302140153555140929
68SkopetastaiHandgunner Infantry13010055301640153570155945
69BombardArtillery40100202511331535350500946
70Hippotoxotai (Late)Hybrid Shock Cavalry7015055303133753539150954
71Megaloallagitai (Late)Shock Cavalry801505530312910035——967
72Cheirosiphonatores (Late)Greek Fire Thrower321006530164020358050978
73Englinovarangoi (High)Shock Infantry140100654826485050——1,000
74Massagetoi (Late)Hybrid Shock Cavalry80150553031338037391501,001
75Mourtatoi Guard (Early)Bow Infantry110100454041281550391501,013
76KatelanoiMelee Infantry1201001003637402540——1,063
77CulverinArtillery401002525114015355506001,072
78Mourtatoi Guard (High)Bow Infantry110100554041331550391501,094
79Paramonai (High)Melee Infantry140100854041332550——1,102
80MortarArtillery40100252511401535505001,172
81Kretikai Guard (Late)Bow Infantry110100654041401550391501,175
82Mourtatoi Guard (Late)Bow Infantry110100654041401550391501,175
83Paramonai (Late)Melee Infantry1401001004041402550——1,196
84Englinovarangoi (Late)Shock Infantry1401001004826545550——1,233
85Free Company Man at Arms (Early)Shock Cavalry701505536372815040——1,322
86Kavallarioi (Early)Shock Cavalry701505536372815040——1,322
87Cuman Royal GuardsHybrid Shock Cavalry701504543412815552391501,455
88Pronoiaroi (Early)Shock Cavalry701805536372815040——1,465
89Kavallarioi (High)Shock Cavalry701508536373918040——1,542
90Great BombardArtillery401002525114015353,0007501,572
91HippovardardiotaiShock Cavalry701805540412815050——1,612
92Oikeioi (Early)Command701805540412815050——1,662
93Kavallarioi (Late)Shock Cavalry7015010036374619540——1,666
94Stratiotes (High)Shock Cavalry701808536373315540——1,685
95Stratiotes (Late)Shock Cavalry7018010036374016540——1,809
96Hippoparamonai (High)Shock Cavalry701808540413315550——1,832
97Oikeioi (High)Command701808540413315550——1,882
98Hippoparamonai (Late)Shock Cavalry7018010040414016550——1,956
99Oikeioi (Late)Command7018010040414016550——2,006

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (2)

  • Army of Theodoros · 13 units

    • Oikeioi (Early)
    • Scoutatoi Spearmen (Early)
    • Scoutatoi Spearmen (Early)
    • Menavlatoi (Early)
    • Menavlatoi (Early)
    • Scoutatoi Swordsmen (Early)
    • Scoutatoi Swordsmen (Early)
    • Peltastai (Early)
    • Peltastai (Early)
    • Pronoiaroi (Early)
    • Pronoiaroi (Early)
    • Koursores (Early)
    • Koursores (Early)
  • Army of Andronikos · 10 units

    • Oikeioi (Early)
    • Scoutatoi Spearmen (Early)
    • Scoutatoi Spearmen (Early)
    • Menavlatoi (Early)
    • Menavlatoi (Early)
    • Tourkopouloi (Early)
    • Tourkopouloi (Early)
    • Peltastai (Early)
    • Peltastai (Early)
    • Koursores (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Latin Empire
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Empire of Trebizond
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Empire of Epirus
  • Maintain control of 7 provinces including the following, either by direct ownership or through tributary statesBithynia, Phrygia, Lydia, Rhodes, Mysia, Eastern Thracia, Western Thracia
  • Research 5 technologies.
  • Maintain 80 units in total.
  • Eliminate a general belonging to the following faction in battleLatin Empire
  • Eliminate a general belonging to the following faction in battleEmpire of Trebizond
  • Eliminate a general belonging to the following faction in battleEmpire of Epirus
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Kephale's Palace, School, Mosaic Workshop, Baths
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Seljuk Sultanate of Rûm
  • Maintain control of 18 provinces including the following, either by direct ownership or through tributary statesBithynia, Phrygia, Lydia, Rhodes, Mysia, Eastern Thracia, Western Thracia, Macedonia, Epirus, Achaia, Paphlagonia, Pontus, Ankara, Lycaonia, Pamphylia, Cilicia, Cappadocia, Malatya
  • Construct the 4 following buildingsStronghold, Armoury, Household's Barracks, City Gatehouses
  • Research 10 military technologies.
  • Maintain 150 units in total.
  • Eliminate a general belonging to the following faction in battleSeljuk Sultanate of Rûm

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 35 provinces including the following, either by direct ownership or through tributary states
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.