Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Kingdom of Sweden

Normal

Starting settlements: Lodose

Units (27)

#
1BondirMelee Infantry160100523252825325850398
2Atgeir BondirPolearm Infantry1601001526104240325850401
3Spear BondirSpear Infantry1601001527282920325850421
4Brabanzonen VoulgiersPolearm Infantry160100153316303535——449
5Brabanzonen GoedendagShock Infantry160100153016304035——469
6SergeantsPolearm Infantry160100453316303535——549
7HirdmenMelee Infantry1601002530312825355850587
8Brabanzonen CrossbowmenCrossbow Infantry13010015301628153548135629
9Haelsing HuntersBow Infantry1301005303128153535140656
10Borg SwordsmenMelee Infantry160100403031332535——660
11CrossbowmenCrossbow Infantry13010025301628153548135662
12CatapultArtillery40100152511281535200225719
13Brabanzonen CavalryShock Cavalry80150153031288035——779
14Hanseatic InfantryCrossbow Infantry14010055303133253548135810
15TrebuchetArtillery40100152511281535350400819
16Foot FralseShock Infantry140100554427424540——864
17Hanseatic LancersShock Cavalry80150553031319035——935
18BombardArtillery40100202511331535350500946
19CulverinArtillery401002525114015355506001,072
20Free Company Dismounted Man at Arms (Late)Shock Infantry1401001004422545540——1,143
21MortarArtillery40100252511401535505001,172
22FralseShock Cavalry601505536372812040——1,178
23SvennsShock Cavalry70150553637289040——1,232
24Soldritter (Early)Shock Cavalry701505536372815040——1,322
25King's BodyguardCommand801505540412815050——1,462
26Jarl's BodyguardCommand801505540412815050——1,462
27Great BombardArtillery401002525114015353,0007501,572

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (1)

  • Army of Karl · 15 units

    • Jarl's Bodyguard
    • Spear Bondir
    • Spear Bondir
    • Spear Bondir
    • Spear Bondir
    • Hirdmen
    • Hirdmen
    • Bondir
    • Bondir
    • Haelsing Hunters
    • Haelsing Hunters
    • Haelsing Hunters
    • Haelsing Hunters
    • Fralse
    • Fralse

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 5 provinces including the following, either by direct ownership or through tributary statesVastergotland, Sjealand, Jutland, Holstein, Mecklenburg
  • Research 5 technologies.
  • Maintain 80 units in total.
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Gallows, School, Water-Powered Bellows, Clinic
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 11 provinces including the following, either by direct ownership or through tributary statesVastergotland, Sjealand, Jutland, Holstein, Mecklenburg, Westphalia, Frisia, Greater Poland, Pomerania, Neman, Livonia
  • Construct the 4 following buildingsStronghold, Armoury, Household's Barracks, City Gatehouses
  • Research 10 military technologies.
  • Maintain 150 units in total.

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 20 provinces including the following, either by direct ownership or through tributary statesVastergotland, Sjealand, Jutland, Holstein, Mecklenburg, Westphalia, Frisia, Greater Poland, Pomerania, Neman, Livonia, Northumbria, Mercia, Essex, Sussex, Wessex, Cymru, Lowlands, Highlands, Ireland
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.