Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Zengid Atabegate

Normal

Starting settlements: Erbil, Mosul

Units (75)

#
1Muttawi'ah (High)Spear Infantry160100102428311530——344
2Ra'yat Skirmishers (Early)Skirmisher130100525152920207380351
3Muttawi'ah (Late)Spear Infantry160100152428331530——356
4Ra'yat Skirmishers (High)Skirmisher1301001025153120207380362
5Muttawi'ah (Early)Spear Infantry16010052433291530——370
6Ra'yat Skirmishers (Late)Skirmisher1301001525153320207380374
7Turkoman Tabardaran (High)Shock Infantry160100103316485035——452
8Turkoman Tabardaran (Late)Shock Infantry160100153316565535——459
9Mercenary Kurdish Infantry (Early)Skirmisher140100530312825356875511
10'Ayyarun (Early)Melee Infantry160100530312825355850511
11BallistaArtillery40100152511281535105200519
12Javanmardan (Early)Melee Infantry160100153031282535——529
13Piyadegan (Early)Spear Infantry160100253434292035——542
14Mercenary Armenian Spearmen (Early)Spear Infantry160100253434292035——542
15Javanmardan (High)Melee Infantry160100203031332535——556
16Javanmardan (Late)Melee Infantry160100253031402535——582
17Daylami InfantryMelee Infantry1601002530312825357380587
18Arab Jaridah (Early)Skirmisher Cavalry80150530312955357380591
19Jazira Spearmen (Early)Spear Infantry160100253439292035——605
20Daylami Skirmishers (Early)Skirmisher130100130362925357375625
21Jazira Infantry (Early)Melee Infantry1601002530362935357380630
22Piyadegan (High)Spear Infantry160100403434312035——635
23Charkh Infantry (Early)Crossbow Infantry13010025301628153548135662
24Junior Ghulaman (Early)Melee Infantry16010025303128253539150662
25Tofangchiyan (High)Handgunner Infantry11010020301633153570110677
26Ghazi (Early)Bow Infantry1301005303128153539150686
27Mercenary Syrian Asha'ir Archers (Early)Bow Infantry1301005303128153539150686
28Mercenary Armenian Archers (Early)Bow Infantry1301005303128153539150686
29Mercenary Persian Archers (Early)Bow Infantry1301005303128153539150686
30Mercenary Bedouin Camel Riders (Early)Shock Cavalry801555303129100355850691
31Ghazi Archers (High)Bow Infantry13010010303133153539150702
32Mercenary Bedouin Horsemen (Early)Shock Cavalry80150530312912035——716
33CatapultArtillery40100152511281535200225719
34Ghazi Archers (Late)Bow Infantry13010015303140153539150719
35Piyadegan (Late)Spear Infantry160100553434332035——727
36Khwarazmian Camelry (High)Shock Cavalry801554033163110537——746
37Charkhendaran (High)Crossbow Infantry13010040301633153548135760
38Qullughchi-i-Piada (High)Melee Infantry16010040303133253539150760
39Camel Cavalry (Early)Shock Cavalry801552533312910537——776
40Turcoman Cavalry (Early)Bow Cavalry8015025303128503739150786
41Mercenary Khwarazmian LancersShock Cavalry801502530312811035——802
42TrebuchetArtillery40100152511281535350400819
43Khwarazmian Camelry (Late)Shock Cavalry801555533163310537——826
44Charkhendaran (Late)Crossbow Infantry13010055301640153553130845
45Qullughchi-i-Piada (Late)Melee Infantry16010055303140253539150857
46Tirkash-Band (High)Bow Cavalry8015040303133603739150910
47Foot Askari (Early)Ranged Melee Infantry12010055363728254039150932
48BombardArtillery40100202511331535350500946
49Naffatun (Early)Naft Thrower321002530312820357650962
50Tirkash-Band (Late)Bow Cavalry80150553031406037391501,007
51Foot Boy-i-Nukaran (High)Ranged Melee Infantry120100653637332540391501,012
52Qullughchi (High)Hybrid Shock Cavalry701504033313110537391501,018
53Naffatun (High)Naft Thrower3210040303133203576501,060
54Qullughchi (Late)Hybrid Shock Cavalry701505533313310537391501,111
55Foot Boy-i-Nukaran (Late)Ranged Melee Infantry120100753637402540391501,131
56Naffatun (Late)Naft Thrower3210055303136203576501,167
57MortarArtillery40100252511401535505001,172
58Savaran (Early)Hybrid Shock Cavalry701652533312914537391501,276
59QizilbashiHybrid Shock Cavalry701502545464015559391501,281
60Nukaran (High)Bow Cavalry801805530313310037391501,433
61Muqti (Early)Bow Cavalry701655536372810042391501,465
62Tawashi Cavalry (Early)Shock Cavalry701655539372815542——1,465
63Nukaran (Late)Bow Cavalry801806530314010037391501,502
64Ghulaman (Early)Bow Cavalry701805541272810042391501,527
65Askari (Early)Shock Cavalry701805539372815542——1,565
66Great BombardArtillery401002525114015353,0007501,572
67Tiyuldaran (High)Bow Cavalry701806536373310042391501,645
68Tiyuldaran (Late)Bow Cavalry701807536374010042391501,764
69Boy-i-Nukaran (High)Hybrid Shock Cavalry701806539373316042391501,785
70Sipahsalar and Jandars (Early)Command701805545462816059391501,876
71Boy-i-Nukaran (Late)Hybrid Shock Cavalry701807539374017042391501,934
72Gorchu (High)Hybrid Shock Cavalry701806545463316559391501,937
73Sipahsalar and Retinue (High)Command701806545463316559391501,997
74Gorchu (Late)Hybrid Shock Cavalry701807545464017559391502,085
75Sipahsalar and Retinue (Late)Command701807545464017559391502,145

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (1)

  • Army of Masud · 12 units

    • Sipahsalar and Jandars (Early)
    • Jazira Spearmen (Early)
    • Jazira Spearmen (Early)
    • Jazira Infantry (Early)
    • Jazira Infantry (Early)
    • Ghazi (Early)
    • Ghazi (Early)
    • Ra'yat Skirmishers (Early)
    • Ra'yat Skirmishers (Early)
    • Askari (Early)
    • Muqti (Early)
    • Muqti (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesNinawa, Erbil, Al-Iraq, Sawad, Aleppo, Al-Jazira
  • Research 5 technologies.
  • Maintain 80 units in total.
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Pleasure House, Madrasah, Weaver, Hamam
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 19 provinces including the following, either by direct ownership or through tributary statesNinawa, Erbil, Al-Iraq, Sawad, Aleppo, Al-Jazira, Lycaonia, Ankara, Pamphylia, Cappadocia, Malatya, Cilicia, Pontus, Paphlagonia, Bithynia, Mysia, Phrygia, Lydia, Rhodes
  • Construct the 4 following buildingsStronghold, Armoury, Amir's Barracks, Beylik Garrison Quarters
  • Research 10 military technologies.
  • Maintain 150 units in total.

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 29 provinces including the following, either by direct ownership or through tributary statesNinawa, Erbil, Al-Iraq, Sawad, Aleppo, Al-Jazira, Lycaonia, Ankara, Pamphylia, Cappadocia, Malatya, Cilicia, Pontus, Paphlagonia, Bithynia, Mysia, Phrygia, Lydia, Rhodes, Cilicia, Armenia, Azarbaijan, Tabarestan, Khuzestan, Fars, Sistan, Herat, Razavi Khorasan, Khwarazm
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.