Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Kingdom of Jerusalem & Cyprus

Very Hard, Powerful Enemy

Starting settlements: Famagusta, Acre

Units (80)

#
1Maronite Spearmen (Early)Spear Infantry16010052428291530——333
2Maronite Spearmen (High)Spear Infantry160100102428311530——344
3Maronite Spearmen (Late)Spear Infantry160100152428311530——351
4Maronite Crossbowmen (High)Crossbow Infantry13010010201022102048135397
5Maronite Crossbowmen (Late)Crossbow Infantry13010015201027102048135404
6Maronite Archers (Early)Bow Infantry13010015201019103034140441
7Maronite Archers (High)Bow Infantry13010020201022103034140458
8Maronite Archers (Late)Bow Infantry13010025201022103034140474
9Poulain Spearmen (Early)Spear Infantry160100253434292035——542
10Mercenary Armenian Spearmen (Early)Spear Infantry160100253434292035——542
11Hospitaller Sergeant Spearmen (Early)Spear Infantry160100253434292035——542
12Templar Sergeant Spearmen (Early)Spear Infantry160100253434292035——542
13Order of Saint Lazarus SergeantsMelee Infantry160100253031282535——562
14Poulain SergeantsMelee Infantry160100253031282535——562
15Turcopole Scouts (Early)Shock Cavalry7015053031299035——632
16Francomati Spearmen (High)Spear Infantry160100403434312035——635
17Turcopole Scouts (High)Shock Cavalry70150103031319035——644
18Turcopole Scouts (Late)Shock Cavalry70150153031339035——655
19Armenian SwordsmenMelee Infantry160100403031332535——660
20Turcopoles (Early)Bow Cavalry701505303128453539150662
21Mounted Crossbowmen (Early)Crossbow Cavalry8015025301628253548135662
22Poulain Crossbowmen (Early)Crossbow Infantry13010025301628153548135662
23Hospitaller Crossbow Sergeants (Early)Crossbow Infantry13010025301628153548135662
24Templar Crossbow Sergeants (Early)Crossbow Infantry13010025301628153548135662
25Turcopoles (High)Bow Cavalry7015010303133453539150679
26Mercenary Syrian Asha'ir Archers (Early)Bow Infantry1301005303128153539150686
27Mercenary Armenian Archers (Early)Bow Infantry1301005303128153539150686
28Turcopoles (Late)Bow Cavalry7015015303140453539150695
29Pavise Spearmen (High)Spear Infantry160100403434312035——697
30Ronconieri di Ventura (Late)Polearm Infantry160100653316454535——698
31Mercenary Bedouin Horsemen (Early)Shock Cavalry80150530312912035——716
32CatapultArtillery40100152511281535200225719
33Francomati Spearmen (Late)Spear Infantry160100553434332035——727
34Foot Turcopoles (Early)Bow Infantry1301005303128153539150729
35Foot Turcopoles (High)Bow Infantry13010010303133153539150746
36Sergeants (Late)Melee Infantry160100553031402535——757
37Mounted Crossbowmen (High)Crossbow Cavalry8015040301633253548135760
38Foot Turcopoles (Late)Bow Infantry13010015303140153539150763
39Pavise Spearmen (Late)Spear Infantry160100553434332035——777
40Mounted Sergeants (Early)Shock Cavalry801502530312910035——792
41Hospitaller Mounted Sergeants (Early)Shock Cavalry801502530312910035——792
42Templar Mounted Sergeants (Early)Shock Cavalry801502530312910035——792
43TrebuchetArtillery40100152511281535350400819
44Dismounted Poulain Knights (Early)Melee Infantry140100553637282540——832
45Mercenary Genoese Crossbowmen (Early)Crossbow Infantry13010025331828253448135837
46Mounted Crossbowmen (Late)Crossbow Cavalry8015055301640253548135845
47Mounted Sergeants (High)Shock Cavalry801504030313110035——885
48Dismounted Knights of the Order of Saint LazarusMelee Infantry140100554041282550——922
49Dismounted Hospitaller Knights (Early)Melee Infantry140100554041282550——922
50Dismounted Templar Knights (Early)Melee Infantry140100554041282550——922
51HandgunnersHandgunner Infantry13010055301640153570155945
52BombardArtillery40100202511331535350500946
53Cyprene Crossbowmen (High)Crossbow Infantry13010040302133153553130947
54Mounted Sergeants (Late)Shock Cavalry801505530313310035——977
55Dismounted Cyprene Knights (High)Melee Infantry140100853637332540——1,012
56Cyprene Crossbowmen (Late)Crossbow Infantry130100553021401535551401,047
57CulverinArtillery401002525114015355506001,072
58Dismounted Hospitaller Knights (High)Shock Infantry140100854326485050——1,127
59Dismounted Templar Knights (High)Shock Infantry140100854326485050——1,127
60Dismounted Cyprene Knights (Late)Shock Infantry1401001004422545540——1,143
61MortarArtillery40100252511401535505001,172
62Mercenary Genoese Crossbowmen (Late)Crossbow Infantry130100553323402534551401,222
63Dismounted Hospitaller Knights (Late)Shock Infantry1401001004826545550——1,233
64Hospitaller Bodyguard (Late)Command701001004341486550——1,311
65Free Company Man at Arms (Early)Shock Cavalry701505536372815040——1,322
66Poulain Knights (Early)Shock Cavalry701505536372815040——1,322
67Knights of St. LazarusShock Cavalry701505540412815050——1,412
68Hospitaller Knights (Early)Shock Cavalry701505540412815050——1,412
69Templar Knights (Early)Shock Cavalry701505540412815050——1,412
70King's Bodyguard (Early)Command801505540412815050——1,462
71Cyprene Knights (High)Shock Cavalry701508536373918040——1,542
72Great BombardArtillery401002525114015353,0007501,572
73Hospitaller Knights (High)Shock Cavalry701508540413918050——1,632
74Templar Knights (High)Shock Cavalry701508540413918050——1,632
75Cyprene Knights (Late)Shock Cavalry7015010036374619540——1,666
76King's Bodyguard (High)Command801508540413918050——1,682
77Hospitaller Bodyguard (High)Command801508540413918050——1,682
78Templar Bodyguard (High)Command801508540413918050——1,682
79Hospitaller Knights (Late)Shock Cavalry7015010040414619550——1,756
80King's Bodyguard (Late)Command8018010040414619550——2,006

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (2)

  • Army of Hugues · 8 units

    • King's Bodyguard (Early)
    • Maronite Spearmen (Early)
    • Maronite Spearmen (Early)
    • Maronite Crossbowmen (Early)
    • Maronite Crossbowmen (Early)
    • Poulain Knights (Early)
    • Turcopole Scouts (Early)
    • Turcopole Scouts (Early)
  • Army of Jean · 12 units

    • King's Bodyguard (Early)
    • Templar Sergeant Spearmen (Early)
    • Hospitaller Sergeant Spearmen (Early)
    • Maronite Spearmen (Early)
    • Maronite Spearmen (Early)
    • Templar Crossbow Sergeants (Early)
    • Hospitaller Crossbow Sergeants (Early)
    • Maronite Crossbowmen (Early)
    • Maronite Crossbowmen (Early)
    • Poulain Knights (Early)
    • Templar Knights (Early)
    • Hospitaller Knights (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Ayyubid Sultanate
  • Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesLebanon, Cyprus, Antioch, Palestine
  • Research 5 technologies.
  • Maintain 80 units in total.
  • Eliminate a general belonging to the following faction in battleAyyubid Sultanate
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Brothel, School, Weaver, Saint Lazarus Chapter House
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 8 provinces including the following, either by direct ownership or through tributary statesLebanon, Cyprus, Antioch, Palestine, Aleppo, Syria, Damascus, Sinai
  • Construct the 4 following buildingsStronghold, Armoury, Hospitaller Chapter House, Templar Chapter House
  • Research 10 military technologies.
  • Maintain 150 units in total.

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 13 provinces including the following, either by direct ownership or through tributary statesLebanon, Cyprus, Antioch, Palestine, Aleppo, Syria, Damascus, Sinai, Nile Delta, Red Sea, Misr, Matruh, Cyrenaica
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.