Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Ghurid Sultanate

Hard, Isolated

Starting settlements: Pahrah, Zaranj

Units (72)

#
1Tajik Levy (Early)Spear Infantry160100152428291520——344
2Paik Spearmen (High)Spear Infantry160100103434312035——477
3Paik Spearmen (Late)Spear Infantry160100153434332035——489
4Paiks (High)Melee Infantry160100103031332535——502
5Afghan Spearmen (Early)Spear Infantry140100253434292035——509
6Mercenary Afghan Tribesmen (Early)Skirmisher140100530312825356875511
7BallistaArtillery40100152511281535105200519
8Paiks (Late)Melee Infantry160100153031402535——519
9Ghori Infantry (Early)Melee Infantry140100253031282535——529
10Camel Cavalry (High)Shock Cavalry80155102025319530——544
11Camel Cavalry (Late)Shock Cavalry80155152025339530——556
12Ghori TribesmenMelee Infantry1601005303128253539150586
13Zupin Javelinmen (Early)Skirmisher130100530312925357375591
14Afghan Spearmen (High)Spear Infantry140100403434312035——601
15Dhanuks (High)Bow Infantry13010010301633153545140602
16Mercenary Dhanuks (Early)Bow Infantry13010010301633153545140602
17Dhanuks (Late)Bow Infantry13010015301640153545140619
18Charkh Infantry (Early)Crossbow Infantry11010025301628153548135619
19Afghan Infantry (High)Melee Infantry140100403031332535——626
20Afghan Archers (High)Bow Infantry13010020301633153539150646
21Afghan Archers (Early)Bow Infantry13010025301628153539150662
22Khalaj Cavalry (Early)Shock Cavalry8015053031299035——666
23Khalaj Cavalry (High)Shock Cavalry80150103031319035——677
24Sawar-i Barahna wa-Jarida (Early)Bow Cavalry801505303128453539150686
25Khalaj Cavalry (Late)Shock Cavalry80150153031339035——689
26Afghan Spearmen (Late)Spear Infantry140100553434332035——694
27Sawar-i Barahna wa-Jarida (High)Bow Cavalry8015010303133453539150702
28Tufangchiyan (Late)Handgunner Infantry13010015301640153570155709
29Charkh Infantry (High)Crossbow Infantry11010040301633153548135716
30CatapultArtillery40100152511281535200225719
31Sawar-i Barahna wa-Jarida (Late)Bow Cavalry8015015303140453539150719
32Afghan Infantry (Late)Melee Infantry140100553031402535——724
33Mercenary Qarakhanid Lancers (Early)Shock Cavalry80150530312813035——726
34Mercenary Qarakhanid Horse Archers (Early)Bow Cavalry8015015303128453539150729
35Royal Paiks (High)Spear Infantry120100554040312040——736
36Tufangchiyan (High)Handgunner Infantry11010040301633153570110791
37Charkh Infantry (Late)Crossbow Infantry11010055301640153553130801
38TrebuchetArtillery40100152511281535350400819
39Afghan Archers (Late)Bow Infantry13010055301640153539150845
40Ghori MaliksShock Cavalry70150253637287040——857
41ZamindarsHybrid Shock Cavalry70150103637311204039150922
42BombardArtillery40100202511331535350500946
43Jagirdars (High)Bow Cavalry7015040363733454039150954
44Ashraf Sawaran (High)Shock Cavalry70150403637337040——954
45Royal Paiks (Late)Spear Infantry120100754040332040——958
46Naphta Throwers (Early)Naft Thrower321002530312820357650962
47Rajputs (High)Melee Infantry140100654142333549——999
48Naphta Throwers (High)Naft Thrower3210040303133203576501,060
49Ashraf Sawaran (Late)Shock Cavalry70150653637407040——1,085
50Rajputs (Late)Melee Infantry140100754142403549——1,117
51GhulamanBow Cavalry801502540412811050391501,137
52Naphta Throwers (Late)Naft Thrower3210055303136203576501,167
53MortarArtillery40100252511401535505001,172
54Ghulam LancersShock Cavalry701654536372815040——1,313
55Jagirdars (Late)Bow Cavalry70150553637409540391501,352
56Do-aspas (High)Shock Cavalry701654036373315540——1,384
57Indian Elephants (Early)Elephant248505301610010535391501,446
58Do-aspas (Late)Shock Cavalry701655536374016540——1,512
59Great BombardArtillery401002525114015353,0007501,572
60Rajput CavalryShock Cavalry701507539374012542——1,574
61Murattabs (High)Hybrid Shock Cavalry701805536373315540391501,634
62Ghulaman-i-saltanShock Cavalry801805540412815050——1,662
63Taj ad-Din YildizShock Cavalry801805540412815050——1,662
64Indian Elephants (Late)Elephant2485055301612513535391501,795
65Moghul SawaranHybrid Shock Cavalry701807536373313040391501,801
66Ala ad-Din KhiljiShock Cavalry801806540413316550——1,822
67Murattabs (Late)Hybrid Shock Cavalry701807536374016540391501,891
68War Elephants (Early)Elephant241,10055351610011535391501,932
69Bahlul Kahn LodiCommand801807540414016550391502,031
70Khasa KhaliHybrid Shock Cavalry801807540414016550391502,031
71Naphta War Elephants (High)Elephant241,1006535161001153576502,316
72Hathnal Cannon ElephantsElephant241,100753516125135354004502,774

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (1)

  • Army of Yildiz · 14 units

    • Ghulam Jandars
    • Afghan Spearmen (Early)
    • Afghan Spearmen (Early)
    • Tajik Levy (Early)
    • Tajik Levy (Early)
    • Ghori Tribesmen
    • Ghori Tribesmen
    • Ghori Tribesmen
    • Afghan Archers (Early)
    • Afghan Archers (Early)
    • Ghulaman-i-saltan
    • Ghulaman-i-saltan
    • Sawar-i Barahna wa-Jarida (Early)
    • Sawar-i Barahna wa-Jarida (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 7 provinces including the following, either by direct ownership or through tributary statesSistan, Balochistan, Khwarazm, Karakum, Razavi Khorasan, Herat, Hormuzgan
  • Research 5 technologies.
  • Maintain 80 units in total.
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Pleasure House, Madrasah, Weaver, Hamam
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesSistan, Balochistan, Khwarazm, Karakum, Razavi Khorasan, Herat, Hormuzgan, Bushehr, Fars, Khuzestan
  • Construct the 4 following buildingsStronghold, Armoury, Amir's Barracks, Beylik Garrison Quarters
  • Research 10 military technologies.
  • Maintain 150 units in total.
  • ensure factions have no military presenceUlus of Tolui, Ulus of Jochi

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 15 provinces including the following, either by direct ownership or through tributary statesSistan, Balochistan, Khwarazm, Karakum, Razavi Khorasan, Herat, Hormuzgan, Bushehr, Fars, Khuzestan, Sawad, Al-Iraq, Erbil, Azarbaijan, Ninawa
  • Research 20 technologies.
  • Maintain 200 units in total.
  • ensure factions have no military presenceUlus of Tolui, Ulus of Jochi
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.