Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Cuman Confederacy

Very Hard, Mongol Invasion

Starting settlements: Kursk, Sharukan, Tana, Saqsin, Derbent, Suceava, Bilgorod, Qizil Qala

Units (60)

#
1Tribal SpearmenSpear Infantry16010052428291520——301
2Militia Spearmen (Early)Spear Infantry16010052428291520——301
3Cuman SpearmenSpear Infantry160100102433311520——350
4Zhatak SpearmenSpear Infantry160100252428331520——387
5Crimean MilitiaPike Infantry160100252025263520——417
6Mercenary Mordvin Spearmen (Early)Spear Infantry16010053434292035——466
7Pecheneg JavelinmenSkirmisher1301001520252920206875469
8Balta MilitiaShock Infantry160100253316565535——522
9Tribal Archers (Early)Bow Infantry1301005301619153534140531
10Tribal Archers (High)Bow Infantry13010010301622153534140537
11Tribal Archers (Late)Bow Infantry13010015301627153534140544
12Moldavian WarriorsMelee Infantry160100253031282535——562
13Mercenary Khanty-Mantsy Archers (Early)Bow Infantry1301005301628153539150576
14Mercenary Mari Tribesmen (Early)Skirmisher130100530312925356875591
15Tribal SkirmishersSkirmisher Cavalry801501530312955356875634
16Bekh Archers (Early)Bow Infantry13010025301628153539150662
17Bulgar Horse Archers (Early)Bow Cavalry801505303119453539150666
18Tribesmen (Early)Bow Cavalry801505303119503739150689
19Tribesmen (High)Bow Cavalry8015010303122503739150696
20CatapultArtillery40100152511281535200225719
21Bulgar Lancers (Early)Shock Cavalry80150530312813035——726
22Tribesmen (Late)Bow Cavalry8015015303140503739150743
23Cuman Light Horse Archers (Early)Bow Cavalry9015015303128503739150753
24Subject CavalryBow Cavalry7015025362228454039150757
25Bekh Archers (High)Bow Infantry13010040301633153539150760
26HandgunnersHandgunner Infantry13010025301640153570155772
27Cuman Light Horse Archers (High)Bow Cavalry9015020303133503739150779
28Cuman Jigits (Early)Shock Cavalry90150533332813537——793
29Cuman Light Horse Archers (Late)Bow Cavalry9015025303140503739150806
30TrebuchetArtillery40100152511281535350400819
31Bekh Archers (Late)Bow Infantry13010055301640153539150845
32Cuman Jigits (High)Shock Cavalry901501033333314037——850
33Bekh Horse Archers (High)Bow Cavalry8015040303133503739150883
34Noger Foot Guard (Early)Ranged Melee Infantry11010055363728254039150888
35Cuman Jigits (Late)Shock Cavalry901501533334015037——896
36Cuman Heavy Horse Archers (Early)Bow Cavalry8015045303128603739150903
37BombardArtillery40100202511331535350500946
38Noger Foot Guard (High)Ranged Melee Infantry11010065363733254039150969
39Bekh Horse Archers (Late)Bow Cavalry80150553031406037391501,031
40Naft Throwers (High)Naft Thrower3210040303133203576501,060
41CulverinArtillery401002525114015355506001,072
42Bekh Lancers (High)Shock Cavalry701504039373312042——1,077
43Noger Foot Guard (Late)Ranged Melee Infantry110100753637402540391501,088
44Naft Throwers (Late)Naft Thrower3210055303136203576501,167
45MortarArtillery40100252511401535505001,172
46Bekh Lancers (Early)Shock Cavalry701502539372815542——1,190
47Bekh Lancers (Late)Shock Cavalry701506539374013042——1,238
48Uzdens (Early)Bow Cavalry701505536372810042391501,365
49Cuman Royal GuardsHybrid Shock Cavalry701504543412815552391501,455
50Noger Lancers (Early)Hybrid Shock Cavalry701505539372815542391501,465
51Cuman Heavy Horse Archers (High)Bow Cavalry701805536373310042391501,537
52Great BombardArtillery401002525114015353,0007501,572
53Cuman Heavy Horse Archers (Late)Bow Cavalry701806536374010042391501,618
54Bachman Khan of the OlberliksCommand801505545462816059391501,676
55Bori (Early)Command801505545462816059391501,676
56Koten Khan of the TerteridsCommand801505545462816059391501,676
57Noger Lancers (High)Hybrid Shock Cavalry701806539373316042391501,785
58Noger Lancers (Late)Hybrid Shock Cavalry701807539374017042391501,934
59Bori (High)Command801808545464017559391502,137
60Bori (Late)Command801807545464017559391502,145

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (4)

  • Army of Kutan · 14 units

    • Bori (Early)
    • Tribal Spearmen
    • Tribal Spearmen
    • Pecheneg Javelinmen
    • Pecheneg Javelinmen
    • Noger Lancers (Early)
    • Noger Lancers (Early)
    • Cuman Jigits (Early)
    • Cuman Jigits (Early)
    • Cuman Light Horse Archers (Early)
    • Cuman Light Horse Archers (Early)
    • Cuman Light Horse Archers (Early)
    • Cuman Light Horse Archers (Early)
    • Cuman Light Horse Archers (Early)
  • Army of Osoluk · 6 units

    • Bori (Early)
    • Bekh Lancers (Early)
    • Tribesmen (Early)
    • Tribesmen (Early)
    • Tribesmen (Early)
    • Tribesmen (Early)
  • Army of Bachman · 9 units

    • Bori (Early)
    • Tribal Spearmen
    • Tribal Spearmen
    • Noger Lancers (Early)
    • Noger Lancers (Early)
    • Tribesmen (Early)
    • Tribesmen (Early)
    • Tribesmen (Early)
    • Tribesmen (Early)
  • Army of Könçek · 9 units

    • Bori (Early)
    • Bekh Lancers (Early)
    • Bekh Lancers (Early)
    • Cuman Jigits (Early)
    • Cuman Jigits (Early)
    • Cuman Light Horse Archers (Early)
    • Cuman Light Horse Archers (Early)
    • Tribesmen (Early)
    • Tribesmen (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 8 provinces including the following, either by direct ownership or through tributary statesMangyshlak, Yayik, Khazaria, Circassia, Povolzhe, Donets, Yedisan, Moldavia
  • Research 5 technologies.
  • Maintain 80 units in total.
  • Eliminate a general belonging to the following faction in battleUlus of Jochi
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 4 following buildingsMetropolis, Racing Track, Bureaucrats' Office, Sweat Lodge
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 14 provinces including the following, either by direct ownership or through tributary statesMangyshlak, Yayik, Khazaria, Circassia, Povolzhe, Donets, Yedisan, Moldavia, Alania, Lazica, Kartli, Shirvan, Crimea, Wallachia
  • Construct the 4 following buildingsStronghold, Armoury, Bey's Barracks, Beylik Garrison Quarters
  • Research 10 military technologies.
  • Maintain 150 units in total.
  • ensure factions have no military presenceUlus of Jochi, Ulus of Tolui

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 22 provinces including the following, either by direct ownership or through tributary statesMangyshlak, Yayik, Khazaria, Circassia, Povolzhe, Donets, Yedisan, Moldavia, Alania, Lazica, Kartli, Shirvan, Crimea, Wallachia, Lower Volga, Volga-Bulgaria, Ryazanshina, Kievshchina, Halychyna, Lithuania, Neman, Livonia
  • Research 20 technologies.
  • Maintain 200 units in total.
  • ensure factions have no military presenceUlus of Jochi, Ulus of Tolui
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.