Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Khwarazmian Empire

Hard, Mongol Invasion

Starting settlements: Hamadan, Herat, Merv, Ray, Isfahan, Gorgan, Kerman, Nishapur, Urgench, Yazd

Units (79)

#
1Muttawi'ah (High)Spear Infantry160100102428311530——344
2Ra'yat Skirmishers (Early)Skirmisher130100525152920207380351
3Muttawi'ah (Late)Spear Infantry160100152428331530——356
4Ra'yat Skirmishers (High)Skirmisher1301001025153120207380362
5Muttawi'ah (Early)Spear Infantry16010052433291530——370
6Ra'yat Skirmishers (Late)Skirmisher1301001525153320207380374
7Turkoman Tabardaran (High)Shock Infantry160100103316485035——452
8Turkoman Tabardaran (Late)Shock Infantry160100153316565535——459
9'Ayyarun (Early)Melee Infantry160100530312825355850511
10BallistaArtillery40100152511281535105200519
11Javanmardan (Early)Melee Infantry160100153031282535——529
12Piyadegan (Early)Spear Infantry160100253434292035——542
13Javanmardan (High)Melee Infantry160100203031332535——556
14Javanmardan (Late)Melee Infantry160100253031402535——582
15Daylami InfantryMelee Infantry1601002530312825357380587
16Piyadegan (High)Spear Infantry160100403434312035——635
17Charkh Infantry (Early)Crossbow Infantry13010025301628153548135662
18Junior Ghulaman (Early)Melee Infantry16010025303128253539150662
19Bulgar Horse Archers (Early)Bow Cavalry801505303119453539150666
20Tofangchiyan (High)Handgunner Infantry11010020301633153570110677
21Ghazi (Early)Bow Infantry1301005303128153539150686
22Mercenary Persian Archers (Early)Bow Infantry1301005303128153539150686
23Ghazi Archers (High)Bow Infantry13010010303133153539150702
24Khwarazmian Cavalry (Early)Bow Cavalry801505303128503739150709
25Khwarazmian Lancers (Early)Shock Cavalry80150533312810537——709
26CatapultArtillery40100152511281535200225719
27Ghazi Archers (Late)Bow Infantry13010015303140153539150719
28Khwarazmian Cavalry (High)Bow Cavalry8015010303133503739150726
29Bulgar Lancers (Early)Shock Cavalry80150530312813035——726
30Mercenary Qarakhanid Lancers (Early)Shock Cavalry80150530312813035——726
31Piyadegan (Late)Spear Infantry160100553434332035——727
32Mercenary Qarakhanid Horse Archers (Early)Bow Cavalry8015015303128453539150729
33Khwarazmian Cavalry (Late)Bow Cavalry8015015303140503739150743
34Khwarazmian Camelry (High)Shock Cavalry801554033163110537——746
35Charkhendaran (High)Crossbow Infantry13010040301633153548135760
36Qullughchi-i-Piada (High)Melee Infantry16010040303133253539150760
37Khwarazmian Lancers (High)Shock Cavalry801501033313311037——766
38Camel Cavalry (Early)Shock Cavalry801552533312910537——776
39Turcoman Cavalry (Early)Bow Cavalry8015025303128503739150786
40Mercenary Khwarazmian LancersShock Cavalry801502530312811035——802
41Khwarazmian Lancers (Late)Shock Cavalry801501533314012037——813
42TrebuchetArtillery40100152511281535350400819
43Tofangchiyan (Late)Handgunner Infantry13010015303140153570155819
44Khwarazmian Camelry (Late)Shock Cavalry801555533163310537——826
45Charkhendaran (Late)Crossbow Infantry13010055301640153553130845
46Qullughchi-i-Piada (Late)Melee Infantry16010055303140253539150857
47Tirkash-Band (High)Bow Cavalry8015040303133603739150910
48Foot Askari (Early)Ranged Melee Infantry12010055363728254039150932
49BombardArtillery40100202511331535350500946
50Naffatun (Early)Naft Thrower321002530312820357650962
51Tirkash-Band (Late)Bow Cavalry80150553031406037391501,007
52Foot Boy-i-Nukaran (High)Ranged Melee Infantry120100653637332540391501,012
53Qullughchi (High)Hybrid Shock Cavalry701504033313110537391501,018
54Naffatun (High)Naft Thrower3210040303133203576501,060
55Qullughchi (Late)Hybrid Shock Cavalry701505533313310537391501,111
56Foot Boy-i-Nukaran (Late)Ranged Melee Infantry120100753637402540391501,131
57Naffatun (Late)Naft Thrower3210055303136203576501,167
58MortarArtillery40100252511401535505001,172
59Savaran (Early)Hybrid Shock Cavalry701652533312914537391501,276
60QizilbashiHybrid Shock Cavalry701502545464015559391501,281
61Nukaran (High)Bow Cavalry801805530313310037391501,433
62Indian Elephants (Early)Elephant248505301610010535391501,446
63Muqti (Early)Bow Cavalry701655536372810042391501,465
64Nukaran (Late)Bow Cavalry801806530314010037391501,502
65Ghulaman (Early)Bow Cavalry701805541272810042391501,527
66Askari (Early)Shock Cavalry701805539372815542——1,565
67Great BombardArtillery401002525114015353,0007501,572
68Tiyuldaran (High)Bow Cavalry701806536373310042391501,645
69Indian Elephants (High)Elephant2485055301610010535391501,670
70Tiyuldaran (Late)Bow Cavalry701807536374010042391501,764
71Boy-i-Nukaran (High)Hybrid Shock Cavalry701806539373316042391501,785
72Indian Elephants (Late)Elephant2485065301612513535391501,828
73Ala ad-Din Muhammad IICommand801805545462816059391501,876
74Sipahsalar and Jandars (Early)Command701805545462816059391501,876
75Boy-i-Nukaran (Late)Hybrid Shock Cavalry701807539374017042391501,934
76Gorchu (High)Hybrid Shock Cavalry701806545463316559391501,937
77Sipahsalar and Retinue (High)Command701806545463316559391501,997
78Gorchu (Late)Hybrid Shock Cavalry701807545464017559391502,085
79Sipahsalar and Retinue (Late)Command701807545464017559391502,145

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (3)

  • Army of Muhammad · 19 units

    • Sipahsalar and Jandars (Early)
    • Piyadegan (Early)
    • Piyadegan (Early)
    • Piyadegan (Early)
    • Muttawi'ah (Early)
    • Muttawi'ah (Early)
    • Muttawi'ah (Early)
    • Ghazi (Early)
    • Ghazi (Early)
    • Askari (Early)
    • Askari (Early)
    • Askari (Early)
    • Askari (Early)
    • Khwarazmian Lancers (Early)
    • Khwarazmian Lancers (Early)
    • Khwarazmian Cavalry (Early)
    • Khwarazmian Cavalry (Early)
    • Khwarazmian Cavalry (Early)
    • Khwarazmian Cavalry (Early)
  • Army of Hossein · 11 units

    • Sipahsalar and Jandars (Early)
    • Piyadegan (Early)
    • Piyadegan (Early)
    • Piyadegan (Early)
    • Foot Askari (Early)
    • Foot Askari (Early)
    • Charkh Infantry (Early)
    • Charkh Infantry (Early)
    • Charkh Infantry (Early)
    • Ghulaman (Early)
    • Ghulaman (Early)
  • Army of Ai-Toghmish · 10 units

    • Sipahsalar and Jandars (Early)
    • Piyadegan (Early)
    • Piyadegan (Early)
    • Muttawi'ah (Early)
    • Muttawi'ah (Early)
    • Ghazi (Early)
    • Ghazi (Early)
    • Ghazi (Early)
    • Askari (Early)
    • Askari (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesKhwarazm, Karakum, Razavi Khorasan, Golestan, Herat, Tabarestan, Sistan, Balochistan, Hormuzgan, Bushehr, Fars, Khuzestan
  • Research 5 technologies.
  • Maintain 80 units in total.
  • Eliminate a general belonging to the following faction in battleUlus of Tolui
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 5 following buildingsMetropolis, Pleasure House, Madrasah, Weaver, Hamam
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 17 provinces including the following, either by direct ownership or through tributary statesKhwarazm, Karakum, Razavi Khorasan, Golestan, Herat, Tabarestan, Sistan, Balochistan, Hormuzgan, Bushehr, Fars, Khuzestan, Sawad, Al-Iraq, Erbil, Azarbaijan, Ninawa
  • Construct the 4 following buildingsStronghold, Armoury, Amir's Barracks, Beylik Garrison Quarters
  • Research 10 military technologies.
  • Maintain 150 units in total.
  • ensure factions have no military presenceUlus of Tolui, Ulus of Jochi

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 17 provinces including the following, either by direct ownership or through tributary statesKhwarazm, Karakum, Razavi Khorasan, Golestan, Herat, Tabarestan, Sistan, Balochistan, Hormuzgan, Bushehr, Fars, Khuzestan, Sawad, Al-Iraq, Erbil, Azarbaijan, Ninawa
  • Research 20 technologies.
  • Maintain 200 units in total.
  • ensure factions have no military presenceUlus of Tolui, Ulus of Jochi
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.