
Medieval Kingdoms 1212 AD · 1212 AD
Zagwe Kingdom
Hard, Isolated
Starting settlements: Lalibela
Units (36)
| # | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Balage Levy | Skirmisher | 160 | 100 | 15 | 24 | 28 | 33 | 15 | 20 | 68 | 75 | 349 |
| 2 | Mercenary Habesha Spearmen | Spear Infantry | 160 | 100 | 5 | 34 | 34 | 29 | 20 | 35 | 58 | 50 | 491 |
| 3 | Spear Sarawit | Spear Infantry | 160 | 100 | 5 | 34 | 34 | 29 | 20 | 35 | 68 | 75 | 491 |
| 4 | Highland Angada | Melee Infantry | 160 | 100 | 5 | 30 | 31 | 29 | 35 | 35 | 58 | 50 | 491 |
| 5 | Highland Angada | Melee Infantry | 160 | 100 | 10 | 30 | 31 | 31 | 35 | 35 | 58 | 50 | 502 |
| 6 | Ballista | Artillery | 40 | 100 | 15 | 25 | 11 | 28 | 15 | 35 | 105 | 200 | 519 |
| 7 | Aqaytat | Spear Infantry | 160 | 100 | 15 | 34 | 34 | 29 | 20 | 35 | 58 | 50 | 534 |
| 8 | Horse Sarawit | Skirmisher Cavalry | 80 | 150 | 5 | 30 | 26 | 29 | 45 | 35 | 68 | 75 | 543 |
| 9 | Shotelai | Melee Infantry | 160 | 100 | 15 | 30 | 31 | 43 | 25 | 35 | 58 | 50 | 554 |
| 10 | Horse Sewa (High) | Skirmisher Cavalry | 80 | 150 | 10 | 30 | 26 | 31 | 45 | 35 | 68 | 75 | 555 |
| 11 | Spear Sewa (High) | Spear Infantry | 160 | 100 | 20 | 34 | 34 | 31 | 20 | 35 | 68 | 75 | 556 |
| 12 | Horse Sewa (Late) | Skirmisher Cavalry | 80 | 150 | 15 | 30 | 26 | 33 | 45 | 35 | 68 | 75 | 567 |
| 13 | Gondarian Infantry (High) | Spear Infantry | 160 | 100 | 20 | 34 | 34 | 31 | 20 | 35 | 58 | 50 | 568 |
| 14 | Spear Sewa (Late) | Spear Infantry | 160 | 100 | 25 | 34 | 34 | 33 | 20 | 35 | 68 | 75 | 577 |
| 15 | Mercenary Habesha Horsemen | Skirmisher Cavalry | 80 | 150 | 5 | 30 | 31 | 29 | 55 | 35 | 68 | 75 | 591 |
| 16 | Hadar Frontiersmen | Skirmisher | 130 | 100 | 5 | 30 | 31 | 29 | 25 | 35 | 68 | 75 | 591 |
| 17 | Jan Infantry (High) | Skirmisher | 130 | 100 | 10 | 30 | 31 | 29 | 25 | 35 | 68 | 75 | 597 |
| 18 | Gondarian Infantry (Late) | Spear Infantry | 160 | 100 | 25 | 34 | 34 | 33 | 20 | 35 | 58 | 50 | 602 |
| 19 | Jan Infantry (Late) | Skirmisher | 130 | 100 | 15 | 30 | 31 | 29 | 25 | 35 | 68 | 75 | 604 |
| 20 | Bow Sarawit | Bow Infantry | 130 | 100 | 5 | 30 | 31 | 19 | 15 | 35 | 31 | 140 | 616 |
| 21 | Bow Sewa (High) | Bow Infantry | 130 | 100 | 10 | 30 | 31 | 22 | 15 | 35 | 31 | 140 | 622 |
| 22 | Bow Sewa (Late) | Bow Infantry | 130 | 100 | 15 | 30 | 31 | 27 | 15 | 35 | 31 | 140 | 629 |
| 23 | Mercenary Maya Bowmen | Bow Infantry | 130 | 100 | 10 | 30 | 31 | 22 | 15 | 35 | 45 | 140 | 682 |
| 24 | Catapult | Artillery | 40 | 100 | 15 | 25 | 11 | 28 | 15 | 35 | 200 | 225 | 719 |
| 25 | Trebuchet | Artillery | 40 | 100 | 15 | 25 | 11 | 28 | 15 | 35 | 350 | 400 | 819 |
| 26 | Bombard | Artillery | 40 | 100 | 20 | 25 | 11 | 33 | 15 | 35 | 350 | 500 | 946 |
| 27 | Habesha Heroic Horsemen | Shock Cavalry | 70 | 150 | 25 | 36 | 32 | 29 | 130 | 40 | 58 | 50 | 1,075 |
| 28 | Gondarian Noble Sewa (High) | Shock Cavalry | 70 | 150 | 30 | 36 | 32 | 31 | 130 | 40 | 58 | 50 | 1,110 |
| 29 | Gondarian Noble Sewa (Late) | Shock Cavalry | 70 | 150 | 35 | 36 | 32 | 33 | 130 | 40 | 58 | 50 | 1,169 |
| 30 | Dejazmach Guard | Command | 80 | 150 | 25 | 40 | 36 | 29 | 130 | 50 | 68 | 75 | 1,187 |
| 31 | Negusa Nagast Ras | Shock Cavalry | 80 | 165 | 25 | 40 | 36 | 29 | 130 | 50 | 68 | 75 | 1,287 |
| 32 | Negus' Guard (Early) | Command | 80 | 165 | 25 | 40 | 36 | 29 | 130 | 50 | 68 | 75 | 1,287 |
| 33 | Negus' Guard (High) | Command | 80 | 165 | 30 | 40 | 36 | 36 | 130 | 50 | 68 | 75 | 1,347 |
| 34 | Hara Sagarat | Command | 80 | 165 | 30 | 40 | 36 | 36 | 130 | 50 | 68 | 75 | 1,347 |
| 35 | Negus' Guard (Late) | Command | 80 | 165 | 35 | 40 | 36 | 39 | 130 | 50 | 68 | 75 | 1,411 |
| 36 | Tarasmba | Command | 80 | 165 | 35 | 40 | 36 | 39 | 130 | 50 | 68 | 75 | 1,411 |
Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.
Starting armies (1)
Army of Lalibela · 11 units
Victory conditions
Success
- Survive until the following date: 1260 AD
- Control 20 settlements (either by direct ownership or through tributary states).
- Maintain control of 4 provinces including the following, either by direct ownership or through tributary statesAxum, Yemen, Nubia, Medri Bahri
- Research 5 technologies.
- Maintain 80 units in total.
- At the end of your turn, have an income of at least 10,000 talents.
Cultural Victory
- Survive until the following date: 1280 AD
- Control 25 settlements (either by direct ownership or through tributary states).
- Maintain sovereignty over 10 tributary states.
- Have a defensive or military alliance with 10 factions.
- maintain trade with n factions
- Hold at least one settlement in 20 provinces in which your religion is dominant.
- at least x public order in all provinces
- Construct the 5 following buildingsMetropolis, Bitwoded's Palace, School, Weaver, Hamam
- Research 10 civil technologies.
- have at least x money
- Produce the following amount of wealth from all buildings: 50,000
Military Victory
- Survive until the following date: 1280 AD
- Reach Imperium Level 5.
- Control 50 settlements (either by direct ownership or through tributary states).
- Defeat 10 different factions by capturing or razing their last remaining settlement.
- Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesAxum, Yemen, Nubia, Medri Bahri, Nile Delta, Red Sea, Misr, Matruh, Cyrenaica, Al-Wahat
- Construct the 4 following buildingsStronghold, Armoury, Negus' Barracks, City Gatehouses
- Research 10 military technologies.
- Maintain 150 units in total.
Divine Triumph
- Survive until the following date: 1300 AD
- Reach Imperium Level 7.
- Control 75 settlements (either by direct ownership or through tributary states).
- Hold at least one settlement in 30 provinces in which your religion is dominant.
- Maintain control of 22 provinces including the following, either by direct ownership or through tributary statesAxum, Yemen, Nubia, Medri Bahri, Nile Delta, Red Sea, Misr, Matruh, Cyrenaica, Al-Wahat, Surt, Tripoli, Madayinin, Fezzan, Ghadames, Tunis, Al-Mahdiya, Qusantina, Al-Jaza'ir, Biskra, Rif, Atlas
- Research 20 technologies.
- Maintain 200 units in total.
- have at least x money
- At the end of your turn, have an income of at least 50,000 talents.