Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Ulus of Tolui

Normal, Nomads

Units (2)

#
1Daylami InfantryMelee Infantry1601002530312825357380587
2Mercenary Persian Archers (Early)Bow Infantry1301005303128153539150686

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (3)

  • Horde of Tolui · 16 units

    • Noyan's Qabiqchi (Early)
    • Tserig Siege Infantry (Early)
    • Tserig Siege Infantry (Early)
    • Baatar Khisigten (Early)
    • Nokor (Early)
    • Nokor (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Catapult
    • Catapult
  • Horde of Jebe · 17 units

    • Noyan's Qabiqchi (Early)
    • Tserig Siege Infantry (Early)
    • Tserig Siege Infantry (Early)
    • Tserig Siege Infantry (Early)
    • Tserig Siege Infantry (Early)
    • Mongol Light Lancers (Early)
    • Mongol Light Lancers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Catapult
    • Catapult
  • Horde of Khubilai · 13 units

    • Noyan's Qabiqchi (Early)
    • Tserig Siege Infantry (Early)
    • Tserig Siege Infantry (Early)
    • Tserig Siege Infantry (Early)
    • Tserig Siege Infantry (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Mongol Horse Archers (Early)
    • Catapult
    • Catapult

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Khwarazmian Empire
  • Defeat 1 different factions by capturing or razing their last remaining settlement.Abbasid Caliphate
  • Raze or sack 10 different settlements.
  • Maintain control of 6 provinces including the following, either by direct ownership or through tributary statesKhwarazm, Karakum, Razavi Khorasan, Golestan, Herat, Tabarestan
  • Research 5 technologies.
  • Maintain 60 units in total.
  • Eliminate a general belonging to the following faction in battleKhwarazmian Empire
  • Eliminate a general belonging to the following faction in battleAbbasid Caliphate
  • Earn the following income from raiding: 5,000

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • Loot or sack 20 different settlements.
  • at least x public order in all provinces
  • Construct the 4 following buildingsMetropolis, Tarqan's Yurt, Bureaucrats' Office, Sweat Lodge
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 20 different factions by capturing or razing their last remaining settlement.
  • Raze or sack 20 different settlements.
  • Maintain control of 12 provinces including the following, either by direct ownership or through tributary statesKhwarazm, Karakum, Razavi Khorasan, Golestan, Herat, Tabarestan, Sistan, Balochistan, Hormuzgan, Bushehr, Fars, Khuzestan
  • Construct the 4 following buildingsStronghold, Armoury, Bey's Barracks, Beylik Garrison Quarters
  • Research 10 military technologies.
  • Maintain 75 units in total.
  • Earn the following income from raiding: 7,500

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 70 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 17 provinces including the following, either by direct ownership or through tributary statesKhwarazm, Karakum, Razavi Khorasan, Golestan, Herat, Tabarestan, Sistan, Balochistan, Hormuzgan, Bushehr, Fars, Khuzestan, Sawad, Al-Iraq, Erbil, Azarbaijan, Ninawa
  • Research 20 technologies.
  • Maintain 200 units in total.
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.