Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Medieval Kingdoms 1212 AD · 1212 AD

Khanate of Volga Bulgaria

Hard, Mongol Invasion

Starting settlements: Bilyar, Suwar

Units (62)

#
1Mordvian TribesmenSpear Infantry16010052428291520——301
2Siberian SpearmenSpear Infantry160100102428311520——312
3Ugrian TribesmenMelee Infantry160100152025282020——364
4Mari TribesmenSkirmisher1301001520252920306875501
5Chirmesh Spearmen (Early)Spear Infantry160100153434292035——509
6BallistaArtillery40100152511281535105200519
7Chirmesh Axemen (High)Shock Infantry160100203316485035——528
8Chirmesh Spearmen (High)Spear Infantry160100203434312035——543
9Chirmesh Axemen (Late)Shock Infantry160100253316565535——545
10Siberian InfantryPike-Bow Hybrid Infantry14010025331645453539150559
11Siberian Archers (Early)Bow Infantry1301005301628153539150576
12Chirmesh Spearmen (Late)Spear Infantry160100253434332035——577
13Siberian Archers (High)Bow Infantry13010010301633153539150592
14Khanty-Mantsy Archers (Late)Bow Infantry13010015301640153539150609
15Chirmesh Archers (Early)Bow Infantry13010015352128153539150654
16Siberian CavalrySkirmisher Cavalry801502030313155356875656
17Ugrian CavalrySkirmisher Cavalry801502530312955356875667
18Chirmesh Archers (High)Bow Infantry13010020352133153539150681
19Tribal Horse Archers (Early)Bow Cavalry901505303119503739150689
20Tribal Horse Archers (High)Bow Cavalry9015010303122503739150696
21Tribal Horse Archers (Late)Bow Cavalry9015015303127503739150703
22Siberian Horse ArchersBow Cavalry9015015303127503739150703
23Chirmesh Archers (Late)Bow Infantry13010025352140153539150707
24CatapultArtillery40100152511281535200225719
25Mercenary Qarakhanid Lancers (Early)Shock Cavalry80150530312813035——726
26Mercenary Qarakhanid Horse Archers (Early)Bow Cavalry8015015303128453539150729
27Chirmesh Horse Archers (Early)Bow Cavalry9015015303128503739150753
28Chirmesh Lancers (Early)Shock Cavalry801501533312813537——769
29Handgunners (High)Handgunner Infantry11010040301633153570110791
30Chirmesh Horse Archers (High)Bow Cavalry9015020303133503739150792
31Berendei Lancers (Early)Shock Cavalry801502530312811035——802
32Chirmesh Horse Archers (Late)Bow Cavalry9015025303140503739150806
33TrebuchetArtillery40100152511281535350400819
34Siberian Noble TribesmenBow Infantry11010045362228154039150823
35Chirmesh Lancers (High)Shock Cavalry801502033313314037——848
36Nogay Horse ArchersBow Cavalry7015015363740554939150879
37Hyane (Early)Ranged Melee Infantry11010055363728254039150888
38Khanty Noble TribesmenBow Infantry11010055362233154039150904
39Chirmesh Lancers (Late)Shock Cavalry801502533314015037——917
40Handgunners (Late)Handgunner Infantry13010055301640153570155945
41BombardArtillery40100202511331535350500946
42Hyane (High)Ranged Melee Infantry11010065363733254039150969
43Bashkir Noble TribesmenBow Infantry11010065362240154039150972
44Naft Throwers (High)Naft Thrower3210040303133203576501,060
45CulverinArtillery401002525114015355506001,072
46Jori (Early)Shock Cavalry701505539372811542——1,072
47Hyane (Late)Ranged Melee Infantry110100753637402540391501,088
48Naft Throwers (Late)Naft Thrower3210055303136203576501,167
49MortarArtillery40100252511401535505001,172
50Jori (High)Shock Cavalry701506539373312042——1,192
51Jori (Late)Shock Cavalry701507539374013042——1,341
52Hashum (Early)Hybrid Shock Cavalry701505539372815542391501,465
53Great BombardArtillery401002525114015353,0007501,572
54Bey's Hashum (Early)Command801505545462816059391501,676
55Khan Ghabdula Chelbir of Volga BulgariaCommand801505545462816059391501,676
56Khan's Hashum (Early)Command801505545462816059391501,676
57Hashum (High)Hybrid Shock Cavalry701806539373316042391501,785
58Hashum (Late)Hybrid Shock Cavalry701807539374017042391501,934
59Bey's Hashum (High)Command801806545463316559391501,997
60Khan's Hashum (High)Command801806545463316559391501,997
61Bey's Hashum (Late)Command801807545464017559391502,145
62Khan's Hashum (Late)Command801807545464017559391502,145

Unit card values at the largest unit size, the same formulas as the game's pages; HP is per model, cost the campaign recruitment cost.

Starting armies (2)

  • Army of Chelbir · 14 units

    • Bey's Hashum (Early)
    • Chirmesh Spearmen (Early)
    • Chirmesh Spearmen (Early)
    • Hyane (Early)
    • Hyane (Early)
    • Ugrian Tribesmen
    • Ugrian Tribesmen
    • Ugrian Tribesmen
    • Hashum (Early)
    • Hashum (Early)
    • Tribal Horse Archers (Early)
    • Tribal Horse Archers (Early)
    • Tribal Horse Archers (Early)
    • Tribal Horse Archers (Early)
  • Army of Azan · 12 units

    • Bey's Hashum (Early)
    • Chirmesh Spearmen (Early)
    • Chirmesh Spearmen (Early)
    • Chirmesh Spearmen (Early)
    • Chirmesh Archers (Early)
    • Chirmesh Archers (Early)
    • Siberian Archers (Early)
    • Siberian Archers (Early)
    • Jori (Early)
    • Jori (Early)
    • Chirmesh Horse Archers (Early)
    • Chirmesh Horse Archers (Early)

Victory conditions

Success

  • Survive until the following date: 1260 AD
  • Control 20 settlements (either by direct ownership or through tributary states).
  • Maintain control of 10 provinces including the following, either by direct ownership or through tributary statesVolga-Bulgaria, Lower Volga, Mangyshlak, Yayik, Khazaria, Circassia, Povolzhe, Donets, Yedisan, Moldavia
  • Research 5 technologies.
  • Maintain 80 units in total.
  • At the end of your turn, have an income of at least 10,000 talents.

Cultural Victory

  • Survive until the following date: 1280 AD
  • Control 25 settlements (either by direct ownership or through tributary states).
  • Maintain sovereignty over 10 tributary states.
  • Have a defensive or military alliance with 10 factions.
  • maintain trade with n factions
  • Hold at least one settlement in 20 provinces in which your religion is dominant.
  • at least x public order in all provinces
  • Construct the 4 following buildingsMetropolis, Racing Track, Bureaucrats' Office, Sweat Lodge
  • Research 10 civil technologies.
  • have at least x money
  • Produce the following amount of wealth from all buildings: 50,000

Military Victory

  • Survive until the following date: 1280 AD
  • Reach Imperium Level 5.
  • Control 50 settlements (either by direct ownership or through tributary states).
  • Defeat 10 different factions by capturing or razing their last remaining settlement.
  • Maintain control of 18 provinces including the following, either by direct ownership or through tributary statesVolga-Bulgaria, Lower Volga, Mangyshlak, Yayik, Khazaria, Circassia, Povolzhe, Donets, Yedisan, Moldavia, Alania, Lazica, Kartli, Shirvan, Crimea, Wallachia, Western Moesia, Eastern Moesia
  • Construct the 4 following buildingsStronghold, Armoury, Bey's Barracks, Beylik Garrison Quarters
  • Research 10 military technologies.
  • Maintain 150 units in total.
  • ensure factions have no military presenceUlus of Jochi, Ulus of Tolui

Divine Triumph

  • Survive until the following date: 1300 AD
  • Reach Imperium Level 7.
  • Control 75 settlements (either by direct ownership or through tributary states).
  • Hold at least one settlement in 30 provinces in which your religion is dominant.
  • Maintain control of 24 provinces including the following, either by direct ownership or through tributary statesVolga-Bulgaria, Lower Volga, Mangyshlak, Yayik, Khazaria, Circassia, Povolzhe, Donets, Yedisan, Moldavia, Alania, Lazica, Kartli, Shirvan, Crimea, Wallachia, Western Moesia, Eastern Moesia, Ryazanshina, Kievshchina, Halychyna, Lithuania, Neman, Livonia
  • Research 20 technologies.
  • Maintain 200 units in total.
  • ensure factions have no military presenceUlus of Jochi, Ulus of Tolui
  • have at least x money
  • At the end of your turn, have an income of at least 50,000 talents.