Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Cohort of Huatl (Sacred Kroxigor) unit card

Cohort of Huatl (Sacred Kroxigor)

Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

Cohort of Huatl (Sacred Kroxigor) are Lizardmen monstrous infantry: 8,992 HP across 16 models, armour 100, melee attack 47, melee defence 41, weapon strength 120. It costs 1,700 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0. Patch 9.0.4, from the game's data tables.

Health

562 per model

8,992

top 22% of class

Armour

100

top 16% of class

Leadership

85

top 10% of class

Speed

46

bottom 18% of class

Melee attack

47

top 10% of class

Melee defence

41

top 32% of class

Weapon strength

36 base + 84 armour-piercing

120

top 24% of class

Charge bonus

26

bottom 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Kroxigor

    A unit with the Kroxigor will gain the following bonuses if a unit with the Skink Attribute is nearby: Increased Weapon Strength

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive
  • Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon Damagepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 35% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 83.2 damage per second against Chaos Warriors; it lasts 42.7 s against one unit of them.

Beats, at a similar price: Changebringers (25.34× faster), Slaughterbrute (3.04× faster), Stormfiends (Windlaunchers) (2.68× faster)

Loses to, at a similar price: Plague Ogres (Great Weapons) (2.55× slower), Maneaters (Great Weapons) (2.32× slower), Minotaurs (Great Weapons) (1.80× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.