
Cohort of Huatl (Sacred Kroxigor)
Monstrous infantry· Monstrous Infantry· Tier 4· 16 models at Ultra sizeRegiment of Renown
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Cohort of Huatl (Sacred Kroxigor) are Lizardmen monstrous infantry: 8,992 HP across 16 models, armour 100, melee attack 47, melee defence 41, weapon strength 120. It costs 1,700 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_lzd_mon_sacred_kroxigors_ror_0. Patch 9.0.4, from the game's data tables.
Health
562 per model
8,992
Armour
100
Leadership
85
Speed
46
Melee attack
47
Melee defence
41
Weapon strength
36 base + 84 armour-piercing
120
Charge bonus
26
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Kroxigor
A unit with the Kroxigor will gain the following bonuses if a unit with the Skink Attribute is nearby: Increased Weapon Strength
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
- Spawn-KinAugment · +10% Armour-Piercing Weapon Damage, +10% Base Weapon DamagepassiveSpawn-KinAugment+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSkinks tend to swarm around Kroxigor, encouraged by their awesome power. Kroxigor are likewise attracted to masses of Skinks, whose energetic movement and high-pitched sounds fuel their own battle-rage.
Counters
Good against
- Heavily armoured units — 84 of 120 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Lizardmen: Blessed Chameleon Stalkers, Chameleon Stalkers
- Light infantry-sized units — large, mass 1,400e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Changebringers (25.34× faster), Slaughterbrute (3.04× faster), Stormfiends (Windlaunchers) (2.68× faster)
Loses to, at a similar price: Plague Ogres (Great Weapons) (2.55× slower), Maneaters (Great Weapons) (2.32× slower), Minotaurs (Great Weapons) (1.80× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,700 multiplayer gold. Lizardmen units ranked.
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.